Alaloth: Champions of The Four Kingdoms Previews

Earlier this week, we got a chance to check out a new trailer for Gamera Interactive's narrative-driven action-RPG Alaloth: Champions of The Four Kingdoms. And now, we can follow it up with a couple of previews that go over some of the game's key features and gameplay elements.

WCCFTech:

If the Alaloth: Champions of the Four Kingdoms' combat system is the first feature that most players will find unique compared to other modern CRPGs, there are plenty of other mechanics that will set the game apart. The game's world, for example, is extremely big and filled with all sorts of locations to explore, ranging from your big cities to smaller villages, caverns, tombs, and the like, and all of them have a very distinct design that is coherent with the kingdom they are located in. The developer created the world's lore with great care, and nothing in the game will contradict it for the sake of streamlining things. To make an example, it will not be possible to purchase elven items by human merchants, except for a few occasions where people, and merchants, travel, such as a particular holiday. With the world being extremely reactive to the player, we should expect many of these smaller events to happen during a single playthrough.

Fextralife:

Combat in Alaloth looks just like what you would imagine a top-down Elden Ring to look like. It features tactical, methodical, and impactful fights. Dodging and blocking are of paramount importance, as any wrong move could cost you your life.

Similarly, actually hitting enemies give off a satisfying feel. Even basic hits with a hammer look and sound like they actually have weight, due to the crunchy sound effects and subtle screen shake effect.

To further ensure that your hero is truly your own, you can choose from one of the three Ways of Power. These are The Way of Arms, The Way of the Gods, and The Way of Nature. Each of these will have different professions and Skills to choose from.