GB Feature: Age of Grit Review

Having spent a considerable amount of time delving into the steampunk- and outlaw-filled world of IQ Soup's Age of Grit, we've prepared a three-page critique of the CRPG for your consumption. A little something on the crew you'll be interacting with:
The game starts with no intro or explanation. It simply places you in your private quarters where you can click on some lore-dispensing items and go through a quick tutorial. From there you can keep exploring your ship and get introduced to your crew - a pilot, a navigator, a mechanic, and a gunner.

All of these are distinct characters with their own stories and personalities, and they're here to stay. As the game doesn't have any sort of level or skill-based progression, you can't upgrade them in any way.

Instead, you'll be able to converse with them from time to time, simulating that thing that should be familiar to anyone who's ever played a BioWare game where you occasionally go back to base and spend some time chatting up your companions.