Fable - Explanation of Slow Progress

Back in 2020, a new entry in the Fable series was announced, but since then, we haven't heard too much about this project. However, Spanish video game news website Vandal now has an interview (partially translated by WCCFTech) with an ex-Playground Games developer Juan Fernandez that sheds some light on the apparent lack of observable progress.

Here's a quick quote:

Action RPG open worlds are incredibly complicated to do, they take a lot of time. A lot of people and in Playground they have the mentality of doing more with less, that if Assassin's Creed is done by 5000 people they will have 150 or 200, and if they do [Assassin's Creed] in 7 years, they'd do Fable in 5. It is good to be ambitious but you also have to be realistic and what I saw is that [development] was getting longer and longer.