Mechajammer Patches

Following its release earlier this month and then a promise of quick fixes, Whalenought Studios' cyberpunk RPG Mechajammer has been getting a steady stream of patches. As a result, we now have patch v1.02 that deals with some visual and UI issues, and patch v1.03 that fixes the in-game notepad along with some other stuff.

Here are the patch notes for the latter:

We're back again with a quick Mechajammer patch. V1.03 brings with it the highly anticipated fix to the in-game notepad. Pressing ESC will no longer cause your valuable notes to disappear upon re-load, meaning you can take all the notes you like with renewed confidence.

You can also expect to see fixes for issues relating to:

Bugs Fixed
  • Spotlights call enemies with corrected sprites
  • Fixed bridge with missing floor texture that you can drive off into the water and explode near the Faith Temple
  • Fixed end credits hard-lock
  • Gate above lab functionality fixed
  • Fixed music volume force set to zero
  • Fixed Medic not joining dinner conversation
  • Copper Face has correct mega-sized sprite
Map
  • Fixed blocked path on Old Town apartments stairwell
  • Fixed visual anomalies in Agro Dome
  • Fixed Mara's note not showing near Agro Dome
  • Fixed missing texture in vault in Medic's room
  • Fixed missing texture at Collector's Estate pathway
  • Fixed doorway that was unwalkable near smugglers
UI
  • Fixed notepad not saving when closing with ESC (Triumphant cheers! Hooray!)
  • Fixed typing "enter" into computer terminal
  • Fixed companion menu squad types button not clickable after opening once
Dialogue
  • Fixed soft-lock occurring when the player talks to the Lichin enemy underneath the Black-Market area and other suspicious characters
  • Fixed missing dialogue node for final encounter conversation
AI
  • Genetically modified bugs attack Agro-Fax security
  • Copper Face fleeing bug fixed