Sword of the Stars: The Pit 2 Update 1.0.4

This week's early access update for Kerberos Productions' Sword of the Stars: The Pit 2 is primarily focused on fleshing things out and adding a bunch of feedback for various player actions. Aside from that, the update fixes a bunch of issues and adjusts a few things here and there. Here's the full changelog:

Hallooo!

It's weekly update time - as mentioned last week, this week was fleshing things out week, versus focusing on larger, specific systems and a lot got added; the amount of level tiles continue to increase the overall visual options for different floors, we added a LOT of new feedback, from the soothing computer telling you to eat and stop bleeding to your armor condition displaying properly to highlighting categories of items in your inventory and so much more! and that's just the stuff we added! Lost of fixes and tweaks as usual.

We'll get into this more as well as go over what the week to come will bring in tomorrow's Touchbase Tuesday, but in he meantime, here's the changelog for your perusal.

As always, keep playing, keep feedbacking. Yes, it's a verb. If you haven't noticed, we make a point of doing a hotfix ASAP, and then short of something really bad interfering with gameplay, we roll any additional feedback into the next update, so if you're able to try our updates on Monday, we can usually address most bug reports and feedback by Tuesday. We're not saying you have to, but the faster the feedback, the handier it is for us (and with the hotfix, for you guys!)

If you haven't already, help us help new players discover this game by taking a moment to give us a thumbs up on Steam. Thanks, gang.

NEXT WEEK! Monster Mash (aka we're working on the Monster Manager. It's a big system, it's not a day or two of effort, but the results will be big for the game in the long run, so, keep the feedback coming, we'll get to everything we can for next update while we put a push on our Monster Mash.

Update 1.0.4

Added
  • Zoom controls for Mini-Map.
  • Desert Tyrant and Sand Stalker added.
  • Smilodon added.
  • Additional level tile content added.
  • Feedback when enemy killed.
  • Feedback when weapon is destroyed.
  • “Helmet” voice feedback for hunger, health, conditions, and trap detection.
  • Med Bay set up.
  • Killing Damage numbers display.
  • Device List added to repair station.
  • Initial Inventory Class Filter (mouse over category icons in Inventory to highlight items).
  • Might bonus to inventory
  • "Records" Scoreboard
  • Data Lists of deciphered messages and unlocked recipes (access thru Menu Screen of the I key).
Changed
  • Unload ammo removed from energy weapons.
  • Updated Purifier / Laser Pistol / Energy Backpack inventory size.
  • Grid options moved to Game Options tab.
  • Additional feedback info for video settings and reset buttons for video sliders.
  • Discovered Trap types saved and displayed
  • Disabled movement when crafting / repairing items.
  • Retooled Device List.
Fixed
  • Under certain circumstances ammo count was incorrect.
  • Armor feedback updates correctly in all situations.
  • Range issues with attacking doors addressed.
  • Fixed equipment feedback display bug.
  • Visible tool-tips on hidden enemies fixed.
  • Negative charger cooker exploit fixed.
  • Quick slots now block mouse input, leading to accidental moving / attacking.
  • Possible invisible mine trap fix (please report is still found).
  • NOTE: Some traps are under floor dirt and pipes – these don’t count as invisible.
HOTFIX 1.0.4b
  • Repair Station / door lock-out fixed.
  • Stat and Skill points properly reload from saves.
  • Display icon and camera offset adjustments.