StarCrawlers Chimera Live in Early Access

Those of you looking to engage in some sci-fi dungeon crawling might want to direct your attention to Juggernaut Games' StarCrawlers Chimera, now live in early access on both Steam and GOG, priced at $17.99 or your regional equivalent. Right now, it's not clear how long the game will be spending in early access, so here's just the official description:

A lucrative offer. A simple job. Infiltrate Chimera.

The Client wants you to enter the Chimera BioPharma complex and find Dr. Cerberus.

Being a morally-ambiguous mercenary type with unique skills and a need for credits, this seems like a good idea.

Build your character from a variety of skill trees inspired by the StarCrawlers universe, grab some gear, and jump in. Grow your power and level up to unlock new abilities, gear, and secrets as you fight your way into the Chimera building.

Key Features
  • Wage tactical turn-based RPG battles against futuristic enemies.
  • Procedurally-generated floors provide new challenges and rewards.
  • Choose your own difficulty mode - with optional permadeath.
  • 100+ abilities and 36 skill trees to customize your play style with Muscle, Guile, and Intellect skills.
  • 30+ different enemy types and rare spawns with unique abilities and loot.
  • 50+ weapons of different rarities ranging from plasma rifles to carbonite blades to scintillating donuts.
  • 50+ items of gear to stop your insides from becoming outsides.
  • More features added with each new content patch!

And the early access FAQ:

Why Early Access?

“As we found in our first Early Access experience with StarCrawlers : community feedback and input are invaluable. Chimera is already off to a good start with solid core systems and a large variety of content - but now we want to know what the players think! The Steam forums in Early Access are invaluable for listening to players to refine the game experience.”

Approximately how long will this game be in Early Access?

“Our goal is to launch Chimera when it is ready! During Early Access we’ll be focusing on creating and refining new content (additional abilities, events, environments, enemies and loot) to make the Chimera building even more exciting to explore.”

How is the full version planned to differ from the Early Access version?

“We want to expand upon every current system, and then add new ones. More floors, more enemies, more secrets, more loot, more abilities! Additionally, we want to hear from the community about what sorts of content and features they'd like to see in the full release.”

What is the current state of the Early Access version?

“StarCrawlers Chimera is currently in an Early Alpha state : all basic game mechanics are functional and stable, but several planned features / art / audio are still in development. For a list of currently available features, please refer to the "About This Game" section.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new content during Early Access.”

How are you planning on involving the Community in your development process?

“We'll be setting up several different sub-forums on the StarCrawlers Chimera discussion boards all aimed at hearing and discussing community feedback on different features. If there's a particular aspect of the game you want to talk about, we want to hear it! As always, we'll be maintaining an active presence in the forums. Early Access is a community-driven experience and we want you to be part of it!”