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Following 15 months of early access, we get this here development update for Soldak Entertainment's dynamic space-action RPG Drox Operative 2. The update goes over the recently introduced features that include new playable races, expanded race relations, and more. Check it out:
Drox Operative 2 has now been in early access for over 15 months and is currently available on Steam and GOG.
As of this post, we've released 68 patches (8 since the last post) with 1,985 total changes (198 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
More playable races: Now random, young races that you have unlocked (emerged in the galaxy) are playable. The young races have random names, logos, story backgrounds, and skill trees so this greatly increases the options for new ships.
Race Relations: You can now vouch for a race (transferring some of your relations). You can also ask to adventure with a race that helps to form a bond between you and them, assuming it goes well. And finally, races actually care how you treat your crew.
Pirates/smugglers: Now pirates & smugglers can build starbases to cause more problems.
Storms: There are now geomagnetic storms and permanent versions of many of the storms.
Crew points: All of the crew attributes have been improved.
Bonus skills: All of the bonus skills you get from higher crew attribute levels are now each unique.
QOL improvements: There have been a bunch of quality of life improvements like increased regen rates when out of combat, increased ship base thrust, and a new auto scrapping system.
Art: And importantly from a progress standpoint, all of the required artwork is now completed and in the game.
That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).