Mechajammer Interview

Last month's reveal trailer and demo for Whalenought Studios' cyberpunk RPG Mechajammer (formerly Copper Dreams), must have caught the attention of the editors over at Turn Based Lovers, as we can now check out one of their 10 Turn Interviews with the game's developers.

The interview covers the game's setting and inspirations, its innovative combat system, and its ongoing road to release. Here's one sample question, and you take things from there:

1st Turn) Your Studio is small, but this is not – for sure – your first game, so what have you learned from your previous works, especially from Serpent in the Staglands?

Yeah we keep it cozy, it’s the two of us doing the design and game production, but we have some wonderful assistance from our composer Kevin Balke, who’s generously helped us for nearly 8 years now, and some voice work now and then from the great Caleb Merrick.

Serpent was a fun exploration of making something atmospheric. I think Baldur’s Gate was the first game we played together when we started dating (that multiplayer was just a joy to set up like 10 years ago), and while we love turn based games, we didn’t know what we could add to that genre at the time, and instead wanted to play around with world building and more of that RTS-style gameplay.

It was hard but exciting to work on, especially with the quick deadline we had for it. We learned a lot about a pipeline that works for us development wise, and certainly improved our knowledge on how to build these projects.