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Owlcat Games plans to release Pathfinder: Wrath of the Righteous later this year, but some of the game’s Kickstarter backers already have access to a beta build featuring four of Wrath’s chapters. And thanks to that, we can now read this RPGWatch preview that goes over the currently available content and systems, and seems to be fairly impressed by what’s already there.
A few sample paragraphs:
There are 12 potential companions available in the beta, including Woljif Jefto who was added as part of a Kickstarter stretch goal. Companions in Wrath have very vivid and quirky personalities, which resulted in me having clear favourites and dislikes in the early stages of the game. However, as the story progressed, I came to appreciate each and every companion for who they are. I never imagined that I would come to respect and rely on an evil Hellknight so much, heed the wisdom of a child clearly detached from reality, or make a conscious choice to let a girl with questionable morals stay in my party because I was curious to see how her story unfolded. Most companions are delightfully crazy in their own way and they do fantastic job of lifting up the gloomy underlying atmosphere in Wrath when needed.
You will get access to 3 companions in the prologue and a further 4 companions will be recruitable in chapter 1, while some companions won’t show up until as late as chapter 3.
The prologue and chapter 1 act as a tutorial, especially for those who aren’t familiar with Pathfinder rules. Owlcat Games implemented an enhanced interactive tutorial which I found rather delightful as relevant information pops up based on gameplay. This feature seems to require a bit more work as I have seen a number of tutorial messages with incorrect information appear due to too generalised rule triggers. As an example, a tutorial message appeared pointing out that Daeran, a spontaneous spell caster, gained a free slot to memorise spells upon him levelling up. While this is a potentially useful reminder to new players, it is also confusing if they aren’t aware that spontaneous casters don’t need to memorise spells. Owlcat Games is aware of these inconsistencies, and will hopefully have them ironed out in the full release.