The Iron Oath Update #57 - Mod Support

According to this Kickstarter update, come launch, Curious Panda’s gritty turn-based RPG The Iron Oath will feature some extensive mod support, allowing you to create custom quests, events, gear, and even your own campaigns.

The update itself shares a couple of mod samples, and a pixel art timelapse, but here’s just a general overview of what you’ll be able to do:

A quick reminder before I get started that if you haven't done so yet please wishlist The Iron Oath on steam and to join our discord!

We've still been hard at work on The Iron Oath and this month we wanted to detail something we've been asked about a lot but wanted to wait till we were a little closer to launch before talking more about it.... mod support!

Mods

The Iron Oath will support a variety of things you can tweak and modify fairly easily. At your disposal will be the ability to make both big and small changes to quests, simulation variables, or custom artwork. For things like quests and in game events we're using modified version of the Yarn tool you can find here https://yarnspinner.dev/. While our version of the tool is pretty custom, quite a bit of the syntax and general tool use is the same so if you want to familiarize yourself with it then I recommend checking it out!

Here is a small sampling of the things you will have easy access to mod when the game is released.
  • Create new quests or entirely new campaigns that span decades of in game time
  • Modify basic stats and damage values for player & enemy classes and their abilities
  • Create custom dungeon layouts and set traps and enemy encounters as you see fit
  • Create new weapons, gear, consumables, etc (along with your own art) to be set up in the generic loot pool or make something unique to be given as a quest reward
  • Custom Company & House banner flags as well as custom character portraits
  • Add new player and enemy color templates
  • Create custom events for the player to stumble across in the overworld or in a dungeon where you can add your own character interactions, sound effects, and music
  • Access to most of the variables used for controlling how the game simulation works
  • Create custom backstories for generated characters and what traits are associated with them
  • Tons more with other variables you can tweak or icons you can manipulate
The above list is the broad overview of what you'll be able to modify and add to the game through mods but there are plenty of other things to tweak. I hope by the time we launch or shortly after we'll have a wiki setup that details everything but for now I'm going to walk through a couple examples of quests and events.