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With Cryptic Studios’ multiplayer action-RPG Magic: Legends heading into open beta on March 23, 2021, we get to check out a couple of fresh development updates. The first one introduces us to a handful of Magic: The Gathering heroes and villains we’ll be meeting while playing the game. And the second one delves into the realm of difficulty and complexity.
Here’s a quick video on the game’s difficulty modifiers:
And some extra details:
During your adventures across the Multiverse, expect to encounter numerous enemies ranging in size from small to large, each with different power levels and special abilities -offering varying degrees of effort to overcome. We designed the difficulty systems in Magic: Legends so that you can choose your path and make the game as challenging or straightforward as you’d like.
DIFFICULTY IN MAGIC: LEGENDS
Magic: Legends has four difficulty levels to choose from: Normal, Hard, Expert, and Master. Planeswalkers will start their journey at Normal difficulty by default. Hard, Expert, and Master become unlocked through reaching different level milestones through gameplay. Hard unlocks upon completing the full tutorial. Then, Expert and Master difficulties unlock as soon as you’ve gotten a character to class level 30. By increasing the difficulty level, you face more potent and demanding enemies in terms of health pools and damage output. You can further augment your missions and ordeals through Regional and World Enchantments as well. These changes and the challenges they introduce will encourage the experimentation with and assembly of new Loadout builds to adjust moment-to-moment gameplay on the battlefield. Of course, with higher difficulty comes more and better rewards!
Beginning at the ‘Hard’ difficulty and harder, each of the game’s regions and their corresponding overworld and mission maps can have a Regional Enchantment. While on Hard difficulty, Regional Enchantments are optional, whereas, on Expert and Master difficulties, these enchantments are automatically applied. Regional Enchantments modify combat in that region in various ways, and the active enchantment(s) rotate every few weeks. For example: Burning covers enemies in that region in mystical flames, dealing damage over time to you and your nearby allies. Final Explosion causes the deaths of enemies to trigger massive, damage-dealing blasts. Below, you will find a table for all the Regional Enchantments that will be in rotation beginning with Open Beta[...]
In addition to the four base difficulties and the above-listed Regional Enchantments, World Enchantments add powerful, world-altering effects that can add further depth to the gameplay. They are consumable, single-use items that attach to story and ordeal mission maps. The World Enchantments system is in the Prophetic Quill structure of each Planeswalker’s Meditation Realm or through the Guide menu once you’ve completed missions in the Overworld. You can craft these World Enchantments with earned materials gathered through gameplay or purchase them at the Broker, an auction-house style system that we’ll detail soon. There are three different tiers of World Enchantments as well, with each tier increasing raw enemy and map difficulty, while the enchantment enhances the complexity of your encounters. These effects stack with difficulty level and Regional Enchantment selections, resulting in a series of augmentations that up the ante for plenty of challenge. Below, you will find a table for all the World Enchantments that will be in rotation beginning with Open Beta[...]
REWARDS AND PROGRESSION
Naturally, increasing the difficulty and complexity of missions and overworld activities in Magic: Legends results in reward bonuses to make completing them worthwhile. The benefits of increasing difficulty and applying enchantments include: a higher quantity of drops such as Spell Pages and Relic Fragments, Equipment rewards with more effective Mods, and more significant XP gains. You should choose the difficulty that makes sense for you, based on how strong your Planeswalker is. Prior to taking on these greater challenges, consider a combination of your Class level, Planeswalker level, Spell and Artifact ranks, Equipment, and overall build synergies. With over 25 risk/reward combinations at launch, you can consider a variety of playstyles, classes, deck themes, and more to survive. For example, with the Attenuation Regional Enchantment that reduces ranged damage, you likely want to select the Geomancer or Beastcaller class, and make sure that any creatures in your deck are also melee attackers. Using the Overarching Magic World Enchantment for another example, you may want to include 3 or 4 enchantments across your deck color(s) so that you have a higher likelihood of drawing one, and being able to deal full damage while it’s active. If Attenuation is on-rotation as the Regional Enchantment, and you apply Overarching Magic to a mission, you will have to consider both of these modifiers and their ramifications at once.