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With the Legendary Edition of the Mass Effect trilogy set to go live on March 14, 2021, BioWare’s game director Mac Walters and environment and character director Kevin Meek sat down with Game Informer to discuss the upcoming changes to the original Mass Effect’s boss fights.
When looking at the missed opportunities seen in this example of a fight, Meek added that one of the original level designers that worked on Mass Effect 1 helped figure out a way to expand those pathways, and from there create the strategic cover players experienced in the following two games. "With this, you can always guarantee that there is some amount of cover that you can go and hide behind and that was actually real," Meek says. "It's the same exact layout, but everything is now double-wide with a few added cover points."