Cyberpunk 2077 Reviews

Cyberpunk 2077, CD Projekt’s highly-anticipated open-world RPG set in Mike Pondsmith’s Cyberpunk world and featuring Keanu Reeves as one of its major characters, will finally be launching in a couple of days. And while you’re waiting for the game’s December 10th launch, you might want to check out some reviews to know exactly what you’ll be getting yourself into here. Have a look:

PC Gamer 78/100:

Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.

IGN 9/10:

Cyberpunk 2077 kicks you into its beautiful and dazzlingly dense cityscape with few restrictions. It offers a staggering amount of choice in how to build your character, approach quests, and confront enemies, and your decisions can have a tangible and natural-feeling impact on both the world around you and the stories of the people who inhabit it. Those stories can be emotional, funny, dark, exciting, and sometimes all of those things at once. The main quest may be shorter than expected when taken on its own and it’s not always clear what you need to do to make meaningful changes to its finale, but the multitude of side quests available almost from the start can have a surprisingly powerful effect on the options you have when you get there. It’s a shame that frustratingly frequent bugs can occasionally kill an otherwise well-set mood, but Cyberpunk 2077’s impressively flexible design makes it a truly remarkable RPG.

Game Informer 9/10:

The wait is worth it for CD Projekt Red's next open-world RPG, but it's an uneven playthrough that shines in particular areas and struggles in others.

VentureBeat 3/5:

A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.

GameSpot 7/10:

I was playing on a gaming laptop well above the minimum specs announced for Cyberpunk 2077, while another GameSpot player experienced the same severity and frequency of bugs (though no hard crashes) on an even higher-end desktop PC. Your mileage may vary, but in our experience, the bugs are obtrusive and substantial across the board, often forcing us to reload saves or exit the game entirely. It's hard to get really into a world you constantly have to leave.

But then it's hard to get into Cyberpunk 2077's world in general. So much of it is superficial set dressing, and there's so much happening all around you--ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you'll never buy--that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.

ScreenRant 4/5:

Cyberpunk 2077 is ultimately a game that is tailor-made for multiple playthroughs. The more skills V unlocks and the deeper they sink into the conspiracies of Night City, the more it becomes clear that this is a game which fans will happily sink their time into, well past the relatively short main campaign. CD Projekt Red assembled a collection of the finest open-world mechanics we've already seen, and most of them work well. Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.

RPG Site 9/10:

Right now, Cyberpunk is therefore a game that ultimately falls short of the heady heights CD Projekt RED set for itself with The Witcher 3 - though that is mostly down to clear struggles with the source material and the previously-mentioned raft of bugs and issues. Hopefully these are fixed in time. It remains a mind-boggling achievement, however - and a game whose influence is likely to be felt for years to come.