Nox Archaist Release Date Announced

Nox Archaist, 6502 Workshop’s Ultima-inspired 8-bit RPG for the Apple II, Mac, and PC, now has an official release date. According to this Kickstarter update, the game will be getting a digital release on December 12, 2020, with the developers aiming to release a physical floppy disk version at a later date.

Check out the game’s official trailer:

And here are some additional details:

IT'S BEEN QUITE A RIDE

From back in 1984 when our lead developer Mark Lemmert first had the idea to write a tile-based Apple II RPG, to the founding of 6502 Workshop in March of 2016, all the way through today, the journey has been amazing! But now, we’ve got another exciting date to add to that list...

WHAT DATE, YOU ASK?

None other than the official release date of Nox Archaist! On December 12, 2020, all backers will receive a link to the Digital Download version of the game! But that’s not all, on this date we will also begin shipping physical rewards to backers who selected Option 2 (Early shipment with labelled blank floppies) on the survey we sent via email on November 16th.

We estimate 2-7 days for backers in the United States to receive their physical rewards, and 3-8 weeks for backers in all other countries. You will receive an email from pirateship.com when your rewards ship.

Note: For Option 2 backers, this is your last chance to change your address. See the instructions in our previous backer update.

THE JOURNEY CONTINUES

It has been a long and incredible journey, and we hope that this milestone is as exciting for you as it is for us. With the release of Nox Archaist, the journey continues as each of you get to play the game for the first time. We look forward to interacting with you, and invite you to join the backer community Discord server where you will be able to talk to the developers, testers, and fellow players. We are sure that you will have plenty of questions to ask, and tips, tricks, and cool discoveries to share!

As promised, our work on the floppy disk version of the game will continue, and we are striving to release it to you as soon as we possibly can. We will continue to provide regular updates to our backers on our progress.

Thank you for your support, and enjoy the game!

Sincerely,
  • Mark Lemmert, Lead Programmer and Game Designer, co-founder of 6502 Workshop
  • Mike Reimer, Game Design and co-founder of 6502 Workshop
  • Chris Torrence, Game Design, Logistics Manager Extraordinaire
  • Jarrod Kailef, Game Design, Community Manager, Vocals
  • Bill Giggie, Graphics Development, Game Design
  • Robert Padovan, Graphics Development
  • Gordon Mackay, Artist
  • Electric Moo, Music Composer
  • Peter Ferrie (Qkumba), Programming, Project Advisor
  • Elizabeth Daggert, Project Advisor
  • Michael Pohoreski, Programming, Project Advisor