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Following five months of early access, we get a new development update for Drox Operative 2, Soldak Entertainment’s new starship action-RPG. The update directs us to a comprehensive changelog and lists the big new features that include a spying system, enhanced anomaly variety, a dedicated planet screen, and more. Have a look:
Drox Operative 2 has now been in early access for a little over 5 months and is currently available on Steam and GOG.
As of this post, we've released 26 patches (7 since the last post) with 933 total changes (152 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Spying: You can now plant spies on planets. This gives the player more ways to cause havoc and allows another way (other than treaties) to get information on what the races are up to.
Planet screen: There is now a planet screen that shows all of the information on planets that you have gathered through exploring, spying, or given through treaties.
Anomalies: There is now way more anomaly variety. There are also now anomalies that trigger when the player gets too close and many that give bonuses that last the rest of the sector.
Rebels: Rebels are now a playable option once they are unlocked and all of the rebel factions are more interesting and unique.
Better 4X info: The player now gets more info on race ship tasks & destinations, race production, and planet values.
Component protection: You now have more ways to protect components from damage. Components can no longer take damage if your structure is over 75% and components to the left and right on the layout will protect those in the middle some what.
That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).