The Dungeon of Naheulbeuk: The Amulet of Chaos 1.1 Update Live in Beta

Artefacts Studio and Dear Villagers released their humorous dungeon-crawling RPG The Dungeon of Naheulbeuk: The Amulet of Chaos back in September. And following a number of small fixes, the developers have now put together a bigger update for their game. Available on Steam’s beta branch for now, this update introduces the Ironman mode, tweaks the save system, speeds the game up a bit, adds some quality of life improvements, and rebalances a few things.

Here are the patch notes:

Greetings, adventurers!

The biggest update so far from The Amulet of Chaos is here: Update 1.1!

We noticed after the game's release that, despite our testing and debug phases, several unexpected bugs had been encountered by players when they were playing.

This is why we decided to pre-launch the 1.1 update in a public beta: The Amulet of Chaos's players have the choice to activate the "Publicbetapatch1.1" branch on Steam to get the new functionalities right now, or wait until next week for the update to be implemented to the full game, with potentially a few corrections.

To all those who decide to try the 1.1 update tonight, we ask you to report us any bug you come across the same way it's been done before, by sending screens and context via mail here: bugs[at]artefacts-studio.com.

For technical reasons, this public beta will only be available for Windows users. Be sure to restart your Steam client so the new branch appears!

Access it by right-clicking on the game's name in your library > Proprieties > Betas > "Publicbetapatch1.1"

And now, the much awaited patch note:

Patch 1.1 (11/2020):
  • The Ironman Mode is now available!
  • Various save fixes:
  • General: An option to disable the auto saves has been implemented (the auto saves are now disabled by default)
  • General: It is no longer possible to erase an auto save with a manual save
  • Combat: The game no longer auto saves during every round of combat
  • Combat: When enabled, the auto save will be done every X minutes, X being chosen by the player in the options
  • Exploration: No modification in exploration
  • Resistances' effects
    We changed the way physical and magical resistance were taken into account when calculating area of effect's damages. Before this patch, there was only one dice roll for all enemies, and their resistances were compared to that one score. Now, there is one dice roll per enemy. This should reduce the impression that a spell either works perfectly or doesn't work at all
  • Additional Informations
    Saves now indicate whether they were done in combat or exploration, and if they are compatible with the game's current version
  • Informations about physical and magical resistance were added to the character's information tab in battle
    We also made more informations visible you can more easily plan combos including crowd control:
  • Informations about buffs and debuffs' length were added in the inventory, the skilltree and in battle
    We also made more informations visible you can get a better idea of some skills/spells/items' power
  • Restart a battle
    This functionality had been added to the Pause Menu during a battle and on the "Defeat" screen
  • End of battle's appreciations
    The different bonuses applied to your characters' XP gains are now visible and explained. In addition to this, your performances in battle will be commented by the party!
  • Enhancement of the game's speed
    Taking into account the community's feedback about the game being too slow, we've cut as much downtime as we could! You should notice visible ameliorations when interacting with an object while in exploration, and while executing an action in battle. The AI's reflexion time isn't affected by these modifications
  • Letting you know when you're overcharged
    One of the most frequent bug reports we got was not linked to a bug: if your party starts walking instead of running, it's just because your inventory is full. In order to stop the confusion, we made it much more visible when you're overcharged and are carrying too much weight
  • The Born Leader achievement has been deleted
    This achievement doesn't currently work the way we wanted it to, and a hard fix would be very heavy for the game and not really worth it. Given that only a few people unlocked it, we decided to delete it. For those of you who already unlocked it, we invite you to spread the legend of the mysterious 66th achievement!
  • A lot of miscellaneous bug fixes
  • Balance fixes (SPOILER ALERT)
  • PC's stuff: The Thief's Boots (light leather version) now grant you more movement in every direction (not just while retreating anymore)
  • Wheel of Misfortune: We slightly nerfed the wheel's buffs and debuffs
  • Books: The skills' damages were modified
  • Books: A bonus of magic resistance was added to the skill "Magic Reinforcement"
  • Codex Lich: Courage nerf
  • Barney: One mannequin that blocked the view has been deleted
  • Drunk Barney: Drunk Barney now summons spiders with an adjusted level
  • Team Mel: Mel now has 3 action points
  • Team Mel: His sidekicks are now more resistant
  • Guignax: The buff he receives at the beginning of the battle is now more powerful
  • Zangdar: The damages inflicted to his shield by music has been nerfed
  • Zangdar: Hit Points buff (except in Story mode)