Archaelund Development Update #1

Back in December of 2019 we had a chance to watch a teaser trailer for Archaelund, 4 Dimension Games’ upcoming Gold Box-inspired RPG. Now, we also have this development update that shares a general progress report and talks about the game’s new scope and overhauled visuals, and how they will likely result in a slight delay. Here’s the whole thing:

Archaelund started as a one (crazy) man project; ambitious and complex in terms of gameplay and content, but less so in terms of 3D graphics, as the current video trailer and screenshots reflect.

However I wanted Archaelund to look as unique and wonderful for you, the players, as it lives in my imagination. I just couldn't settle for less. Archaelund will be breathtaking, sometimes beautiful, sometimes terrible, always unique. To this end, the team has been expanded and most of what you see in the video has been reworked. Hundreds of concept art drafts have been debated over and refined, which has led to amazing 3D models: Architecture, geology, the unique races... everything is coming together according to my vision, bringing Archaelund to life.

It's a bit early to show any of it yet, but we plan to replace the video-trailer and screenshots this summer, and at that point there will be a full introduction of the team (currently 5 people, 3 on them working exclusively on Archaelund). From then and onwards it is my intention to post regularly and share details about the game mechanics, lore, visuals, music, etc.

By the time that announcement is made, it's possible we decide to push back the estimated release date. The new graphical scope of the game certainly takes a bit longer to produce content, and the recruiting and coordination of new team members has also taken time (and still does). While I want the game released as soon as possible, my priority is fulfilling my vision of the game and offering a perfect experience to players.

Other aspects of the game development are progressing very well. The character development system is going to be one of the cornerstones of Archaelund, and its design is now complete; I am already writing dialogues, which is something I really missed working on from the Exiled Kingdoms days. Finally, I'd like to mention the effort being put in the Archaelund soundtrack. Each area has unique music, which features sound from live instruments combined with digital sounds. If you liked the music from the trailer, wait until you hear the rest; some of this music will also be published this summer.

Great adventure awaits, be ready for it!