Conglomerate 451 Reviews

If you’re in the mood for some cyberpunk dungeon-crawling and RuneHeads’ recently released Conglomerate 451 looks to you like something that can potentially scratch that particular itch, you might be interested in checking out some reviews for the game. As is often the case with early access projects that end up launching without too much fanfare, those reviews are few and far between, but still, you can find a few below:

Rock Paper Shotgun Scoreless:

You complete a “find thing/kill thing” objective. You get money, experience, research points, and usually a few stat-boosting implants. You go back to your base-menu. You install some implants, do some research, maybe clone a new squad member, upgrade a weapon, eat a nice plate of cyber biscuits. Then you go and do it all again. In story mode, you’re given a set amount of time to reduce the influence of four corporations by completing missions. There’s also endless mode, the veracity of whose name I cannot verify, but feel free to ask me again at the end of time itself.

Screen Rant 2.5/5:

Ultimately, Conglomerate 451 is a hard game to recommend. It's not a bad game, it's just too average for its own good. Just about everything the game does is done better by someone else. If you want a first-person dungeon crawler, there's Legend of Grimrock. If you want an RPG with a large roster of characters and permadeath, you're better off with Darkest Dungeon or something similar. Even the out of combat progression systems are better handled in games like X-COM. Conglomerate 451 is playing in a crowded space, and like the corporate drones in its own cyberpunk dystopia, it just can't establish its own identity.

High Ground Gaming 5.8/10:

Conglomerate 451 is a decent game at heart, but without the proper attention paid to its core mechanical issues, it’s doomed to languish in mediocrity. Encounters tend to feel either too easy or seemingly impossible, with only a few rare cases of tense, engaging fights. The procedurally-generated levels are bland and samey, and your choices within them feel arbitrary most of the time.

GodisaGeek 6/10:

Despite a nice aesthetic in the missions and a handful of interesting concepts, Conglomerate 451 just doesn’t do quite enough to stand out and be noticed. It’s by no means a bad game, in fact at certain points I might even describe it as “quite good”, but it neither innovates nor inspires, and kind of just exists – in a genre that’s likely to get very busy over the next few years.