Solasta: Crown of the Magister Development Update - Choose Your Monster & More

Apart from showing off some fresh armor samples and monster models, and talking about lore and architecture, the latest development update for Tactical Adventures’ D&D-based CRPG Solasta: Crown of the Magister invites us to vote on a new monster for the game. The options include the Minotaur, the Ettin, the Badland Troll, and the Ettercap. Here’s more on that:

Hey there folks!

How have you all being doing? We want to start off this Dev Update with a big congratulations to Kiaradth Bright-Spark (submitted by Jackobake), winner of the Mayor of Caer Cyflen Contest. Look forward to meeting her in-game! And now, before jumping into the Update, it's time for the next Community Choice...

Choose Your Monster

We did it once during our Kickstarter Campaign, and we're doing it again! It's time for you, our future players, to choose which of the following four monsters you want to see added to Solasta at release. In an ideal world we'd want to have all of them, but Game Development is all about making choices to stay within schedule and budget!

So which will it be? The mighty Minotaur, the towering Ettin, the undying Badland Troll or the treacherous Ettercap? Choose wisely, as you will be the one facing these foes! Click here to vote now!

Fetch me my Armor!

It might seem like a tiny thing, but swapping armors around is actually not that simple when you have characters with different sizes and shapes. Just imagine dumping Garrad's massive armor onto poor little Violet. It... wouldn't work so well. For those who may not know who we're talking about, Garrad was our Human Fighter and Violet our Halfling Wizard in our Kickstarter Demo - you can check out the characters' size difference from a screenshot of our old opening cutscene to the Ruins of Telema below.

As you can see in the image above, simply changing outfits between characters would produce terrible, terrible results. Even Rhuad, our elven rogue, would have trouble with that metal armour since he's much thinner than his bulky warrior friend. However, these days are now over. We have the technology! Armors and clothes now fit to all our body templates and for all races. Don't let anyone tell you how to dress! You do you buddy!

On Lore & Architecture

Rome wasn't built in a day, and neither is Caer Cyflen. Our game's main city is still under construction, although we're seeing more and more streets and houses, and less and less giant gray lego boxes as time goes by. Still, a picture is sometimes worth a thousand words, so I'll sneak in a small screenshot of an area we recently added to the game - keep in mind everything you see is still very much work in progress!

We also know that there are some of you who very much like to see Concept Art and details behind how we make our environment feel alive and coherent in Solasta, so I've prepared a bundle of what our Environment Artist usually receives when he starts working on a new building.

And for all our Cleric players out there, we've got a little something for you too! Our Art Director recently finished going over the different deity symbols, which you can check below. We will also be doing a little lore article going over each Solastan god in a bit more detail soon, so keep your eyes peeled for that!

Watch the Skies!

Verticality is one of the pillars of Solasta - we've said it time and time again, we want you to think in 3D when it comes to battles. But it just wouldn't be fun if the players were the only one able to use that verticality now, would it? This is why we're proud to present the first flying foe to make it in-game: the poisonous and terrible Flying Snake!