Stoneshard - Current Plans and v0.5.7.16 Changelog

With the early access version of Stoneshard up and running, the game’s developers over at Ink Stains Games are now getting ready to start working on the content outlined in their early access roadmap. To start things off, we’ll be getting a new dungeon type and boss, two new skill trees, and expanded dialogues.

Here’s more on that along with the patch notes for the latest update:

Hello everyone!

It’s barely been a dozen of days since Stoneshard was released into Early Access, a rather stressful dozen of days for our team. We’ve received a huge amount of feedback, and we are happy that our game gained so much unexpected attention. The first week was spent on fixing the most pressing issues, however it’s time for us again to focus on developing new content and mechanics.

Our first major content update “Trollslayer” is planned for March. You can see more details about it in our roadmap: it will introduce a new boss to the game, add a new dungeon type, two new skill trees, and expanded dialogues. We’d also like to add some of the initially unannounced content, but for now we can’t promise anything outside of what was originally planned. During the development we’ll publish a few more devlogs on our progress, so make sure to follow the game on Steam if you don’t want to miss them.

During this month we’ll continue to fix reported bugs and crashes, though at a slightly lower pace, so there still may be a couple more patches till the end of February. We also plan to finally solve the issues with the Linux build and release it in the near future. Until then, we recommend you to join us on Discord - our most favored way of communicating with the community where you’ll be able to chat with other players, ask us questions directly, or check out teasers for the future update. For now, here’s some of them[...]

CHANGELIST 0.5.7.16

UX
  • Added different colored backdrops to items in the inventory based on their quality.
  • Added an option to highlight containers by pressing ALT.
  • Due to the popular demand, fog of war is now more transparent and should be easier on the eyes when moving through the forest.
  • Restored the autopathing when clicking on unexplored tiles.
  • Cauldrons in taverns can now be used for cooking.
VISUALS
  • Added some of the missing animations and timetables for the denizens of Mannshire.
  • Numerous visual fixes.
FIXES AND STABILITY
  • Fog of war now applies to the location with the Abbey in Adventure mode.
  • Fixed the trajectory for arrows and other projectiles (such as fire bolts and melting rays) when shooting at objects of the scenery.
  • Fixed the bug with rings becoming unequipped when loading the game.
  • Fixed “Retaliation” triggering on ranged attacks.
  • Fixed the behaviour of fog of war when using “Distracting Shot”.
  • Fixed the game freezing in certain situations when using “Onslaught”.
  • Fixed the crash and the following issues with dungeons’ names when switching the game’s language after the start of the game.
  • Fixed the simultaneous generation of two copies of the same contract.
  • Mannshire’s Innkeeper now buys tableware and pays more for alcohol as well
BALANCE
  • Reworked stances - their maximum number of stacks was increased to 6, and the bonuses were reduced to facilitate more gradual scaling. When the corresponding chances proc, the duration of stances increases, but the number of stacks gets reduced. The starting duration for stances is increased to 6.
  • Stone spikes’ duration has been reduced to 8 turns.
MISCELLANEOUS
  • Added lots of new sounds.
  • Added voice-over for starting dialogue.