Solasta: Crown of the Magister Development Update - Welcome to Caer Cyflen

An earlier Kickstarter update for Tactical Adventures’ upcoming CRPG Solasta: Crown of the Magister announced a community contest aimed at designing the mayor of Caer Cyflen, one of the game’s major cities. And if you’d like to learn more about the city itself, you can now check out this development update that introduces us to Caer Cyflen among other things.

Here's an excerpt:

Hello there everyone!

Welcome to another Dev Update, where we show you all the latest updates on Solasta: Crown the Magister.

Caer Cyflen, Capital of the Principality of Masgarth

Up until now we've been mostly sharing screenshots and concept art of levels and dungeons, often giving you the oh-so elusive "we'll share that at a later date" answer to every question about what our main city looks like. Well, no longer! With January's Community being about designing the Mayor of Caer Cyflen, it is high time we show you a bit more about what we want the main hub of our game to look like. As a reminder, these are Concept Art - they represent an intention, not the final product!

We will be sharing in-game screenshots of the city in some future updates. As it stands now, we can already visit it and walk through the streets - but the houses are very grey, the sky is very grey and the ground is very grey. Hey, where did the textures go?

Studio Life

Curious about what's going on at Tactical Adventures' office? Let me share some juicy bits: we're having playtests this week. A few lucky people have been selected to try out the first few hours of Solasta: Crown of the Magister - starting with Character Creation, a little bit of banter in the city tavern and a few tutorials to make sure you're good to go on your epic adventure! Aaaand a fair share of bugs, as is tradition with games that are still in development.

We're also starting to record voices for Act I! Soon enough, our cutscenes will have a whole lot more charm than the silent puppet show we're currently dealing with. Having the party silently staring at you in every cutscene becomes unnerving after a while.