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We are now less than ten days away from the September 26, 2019 release of Cultic Games' Lovecraftian RPG Stygian: Reign of the Old Ones. As such, you might be interested in checking out this recent Gamereactor video interview with Can Oral, the game's lead designer and creative director. The interview covers the game's unique art style that attempts to portray something that is indescribable, as well as its general premise and character-building system.
Since the video refuses to get embedded, you might want something to read while you're here, and if that's the case, there's also this RPG Watch preview that takes a look at some of the game's mechanics. An excerpt:
You will probably need to craft in the game, bullets for example, are hard to get, as nobody is making them anymore. By combining gun powder with metal strips it is possible to create your own bullets. Also some items can only be crafted as they cannot be found in the game, like a crossbow.
There is a light and dark mechanic in Stygian. If you are in a dark area, you need to have a lantern, but as the kerosene is limited in the game, you should be careful about when to use your lantern. If you enter combat in a dark area and you don't have a lantern you will get a big penalty as you will be fighting in the dark. Your opponents might be able to see in the dark, but you don't. The lantern only works when it is held in one hand, so the character who holds the lantern is unable to use any two-handed weapon and can only use one-handed weapons.
Whenever you encounter a horrific creature or when you act against the belief system you have chosen at the start, you will lose sanity. This also happens in combat when you are fighting horrific creatures.