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Geoff Jones, the sole developer behind the Ultima-inspired old-school RPG Code of the Savage, brings us a new Kickstarter update for the game where he shows off the functionality of his NPC creator tool, shares a general progress report and explains some recent delays. Let's start with a look at the tools:
And here are the text parts:
I wrote a program to help me organize and create NPC sprites. It's basically a paper doll system that spits out all the required sprites for each NPC. It's not pretty, but it serves its purpose. This will make it a lot easier for me going forward.
Added child NPC type to the game.
I've also painted 12 new NPC portraits[.]
It seems I am not going to make the ETA on the cloth map map deliveries. Put simply, it is because the map isn't finalized yet. I don't want to send you a map that is incomplete and I also don't want to be locked in to a map simply because I have already sent them out... I've also focused on other aspects of the game rather than world building. My apologies to the backers who were hoping to receive their maps by November. As soon as I have a new ETA, I will let you know. I will also be in touch soon to backers who are owed an NPC portrait.
As for an ETA on the beta, again it seems that it will be later than I anticipated. This is due to a number of factors. Firstly it can be very difficult to estimate an ETA for a project of this scale when I am the sole developer. I also made a lot of changes to the game mechanics, such as switching to the 16x16 movement grid. While this may seem like a small change on the outside, this alone set me back months, as the entire game was built around a 32x32 grid.
Again, I apologize for the delay... I am 100% dedicated to completing this game.