Phoenix Point Development Update - E3 and Beyond

The latest development update for Snapshot Games' Phoenix Point brings us up to speed with everything revealed about the game during this year's E3. This includes the September 3, 2019 release date, a number of promotional videos and a new trailer. With that out of the way, the update lets us know what the developers will be doing in the coming months, shares a video showcasing the game's environmental destruction physics, and more.

Let's start with some exploding stuff:

And here's an excerpt from the update:

Beyond

With release getting closer, our development team is busy putting together all of the game elements, systems, models, and other assets that they’ve been working on passionately for almost 3 years. The time has come to finally put all of those pieces together, and we can’t wait for you to see what’s coming up.

We’re in the process of assembly, testing, balancing, polishing and refining, while artists continue to work on new cosmetic variations for soldier customization.

We will be showing plenty more between now and release, but for the moment we will leave you with a few small teasers.

Destruction

We’re in the process of applying the new destruction physics for the terrain, which gives more mass to each object and more realistic structural dependence. This means you can bring down entire sections of a building if the damage occurs in the correct place.

You can watch a short work-in-progress demonstration below. [...]

Lots of Variety

Cosmetic variations for soldiers are being worked on by our artists, providing a vast array of features for your squad. This goes hand in hand with the modular armor system allowing for many different custom combinations.

Factions

Work on the Synedrion and Disciples of Anu classes are close to complete - we’ll be showing more of those in the weeks to come.

For now, here’s a quick look at the Synedrion Infiltrator.[...]

In addition to this, we are putting in the Synedrion environments, along with other Haven variations, finalizing tech trees, and all of the different weapons and equipment, fleshing out the strategic layer, and making improvements to the UI.

We’ve come a long way, but we’ve still got a lot to do prior to release. The passionate team here is doing its best to make Phoenix Point a fantastic, memorable game that we know you’re going to love.

Thanks, as always, for your support.