SKALD: Against the Black Priory Updates, $12,510 and Counting

With 16 days left in its Kickstarter campaign, Scape-IT's old-school RPG SKALD: Against the Black Priory is doing fairly well for itself. It's currently sitting at $12,510, having already reached a couple of stretch goals. Out of the seven currently live campaign updates, update #4 lets us know that the game will be coming to Mac and update #6 shares a preview of the game's chip-tune soundtrack.

Apart from that, you may be interested in reading a bit about the game's stretch goals:

With the campaign blowing through the first 100% in less than 24 hours, it's now time to start thinking about stretch goals! We'll be publishing stretch-goals here as we go so stay posted! Goals so far:

100% within 24-hours: Full Color Cover *COMPLETED*

We make the cover art for the manual full color!

90.000 NOK: Mountains of Madness *COMPLETED*

The adventure extends beyond the isle of Idra, into the icy hellscape that is the northern polar regions. Its hostile climate, cyclopean ruins and Lovecraftian horrors will test your mettle as you sail into the eternal night of the high north!

105.000 NOK: The Captain class *COMPLETED*

The game is intended to ship with five "canonical" classes. If we reach 105.000 NOK I will design a sixth class: "The Captain". The Captain is a combat based class with strong leadership skills and expert maritime and navigational skills.

120.000 NOK / 13.800 USD: The Port of Adler’s Helm

Adler’s Helm is the northern-most Imperial provincial capital and the seat of Imperial power in the north. It’s also the jumping off point for the expedition to Idra and the Black Priory!

By adding Adler’s Helm to the game, I now get to make the game a three act piece: from the bleak isle of Idra, to the streets of Adler’s Helm and the frozen hellscape of the high North!

And here are a few paragraphs about the Captain class:

SKALD: Against the Black Priory is intended to ship with five "canonical" classes (more on that soon - I promise). If we reach 105.000 NOK I will design a sixth class: "The Captain". The Captain is a combat based class with strong leadership skills and expert maritime and navigational skills.

This should make for some interesting combat gameplay as the Captain combines his excellent swordsmanship with his keen tactical sense, allowing him to inspire and coordinate the rest of the party.

As a game with a strong maritime component, the Captain should also add plenty of opportunity for adventuring as you explore the game world by sea: Trading, smugling and daring the dangers that inhabit the black depths of the ocean.

The game will also include a recruitable NPC with the Captain class.