Druidstone: The Secret of the Menhir Forest is Ctrl Alt Ninja's break from the dungeon crawler formula of their Legend of Grimrock series (under the studio name of Almost Human Games), so it was definitely a title that was high on our priority list to play through and offer a critique for. But did the transition from building first-person crawlers to an isometric RPG lead to further success for the team? Find out in our full review:
The game looks and sounds great. The crisp vibrant visuals do a great job of selling the idea of this forest full of magic and mysteries, while the soundtrack gets you in the right mood by alternating between serene fantasy tunes and exciting rock riffs. And in general, it adopts this whimsical tone by assaulting you with cute critters, glowing meadows, and humorous dialogue.
At the same time, Druidstone suffers from a lack of internal consistency. Its whimsical atmosphere is undermined by the characters catching you off guard by swearing now and then. There's also a set of missions that feel like they were created during the game's earlier development days, when it was originally intended to have a different scope and theme, but my assumption is that the developers liked them so much, they decided to leave them in. For this particular set of missions, the game abandons its usual lighthearted tone and becomes much more grim and macabre, which seems out of place in comparison to the rest of the game.