Queen's Wish: The Conqueror Update #12

This month's development update for Spiderweb Software's upcoming RPG Queen's Wish: The Conqueror lets us know that the game is still on track for an August release, briefly discusses the intricacies of designing a game's world, mentions backer rewards, and shares a couple of monster models. Here are the text parts:

Another shorter update. Primary design continues. We just finished the third “chunk” of the world, out of about eight chunks. Internal testing is going well. Artists are making art. An August PC/Mac release still seems likely.

Also, we took a week off for the holidays. It was nice.

The earlier parts of designing the world tend to be the hard parts. That is because early on is where the quest hubs are placed. These are sections where someone tries to guide the player through one of the paths of the game. This requires a ton of dialogue, and dialogue is the most time-consuming part of my designs. Also, it requires everything in the plot to be in place. Anything I forgot to address or did a half-hearted job on, I have to return to and come up with a real answer.

With this last big chunk of work, I have finished all of the quest hubs. The whole plot of the game is in place. I have a lot to implement, in lots of cities and dungeons. I know what will be there, though, and that is great.

Backer Rewards

All Scrolls of Absolution have been made and sent out. Thank you for your patience! If yours never arrived, please let us know.

If you are contributing names, items, etc. to the game, the final deadline for these is March 31. After that, we can’t guarantee finding a good place to fit your preferred idea into the game. If you haven’t gotten one of our messages about how to contribute ideas, please send us a message.

We should start having more screenshots and other art to show off, as we start getting everything together for our official announcement and Steam page. For now, we have some nice new creature art below ...

Hope you are all off to a good start for the year, and I’ll be getting back to work!

- Jeff Vogel