Queen's Wish: The Conqueror Update #11

Jeff Vogel brings us another Kickstarter update for Spiderweb Software's upcoming RPG Queen's Wish: The Conqueror. The update assures us that the game is on the right track, talks about the overall encounter balance, mentions backer rewards, and shares a map of the game's world. Here are the text parts:

This will be a short update. A lot of the updates will be short. We’re a couple of months into primary design: Sketching out, scripting, populating, and testing the towns, dungeons, and outdoor sections. It’s a big game, and there will be a lot of that. We’re around a third of the way through.

Primary design is hardest near the beginning. This is when I have to write most of the dialogue for the main characters, make the quest hubs (which frames out the entire story of the game), and make the towns that introduce the cultures of the game. It’s a lot of slow, painstaking work, but we’re making good progress.

We are also playing the game as we write it. It’s still fine. The balance has turned out to be really nice. You end a lot of dungeons in tense battles, just on the edge of disaster. But you make it. It’s suspenseful and fun. We’re going to keep playing and fine tuning to try to keep that going through the whole game.

Backer Rewards

We have mailed out all but four of the Scrolls of Absolution. We ran out of sealing wax, so a few of them are still not done. We’ll get them out as soon as we can get more wax. (It’s in the mail!)

If you paid to get your ideas into the game but haven’t sent them in yet, please check your Kickstarter account for the survey we sent out.

Anyway, everyone have some great holidays! I’ll leave you with the map of the world of Queen’s Wish, which I hope you find intriguing and pretty.

- Jeff Vogel