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In order to once again reiterate the importance of factions and player choice for Techland's upcoming zombie survival action-RPG Dying Light 2, the game's lead designer Tymon Smektała chatted with PCGamesN about the minor “wildcard” factions that will exist in the game.
A few paragraphs to get you started:
We spoke to Dying Light 2 lead designer Tymon Smektała about the part wildcard factions will play in the game, the challenge of managing the gangs’ complex web of agendas, and how much space we’re going to have to hoon about in vehicles.
Can you tell us a little more about the Untainted?
Tymon Smektała, lead designer: So how it works is that in the world of Dying Light 2 you have few main factions. The Peacekeepers, the Scavengers, and a few more we’re not ready to discuss yet. But there are also smaller groups like the Untainted that can have an impact on the flow of the story to some extent – they’re like wildcards in the story, something unexpected.
So, for example, the Peacekeepers and the Scavengers are fighting for an abandoned swimming pool because it’s a great place for an outpost. The Peacekeepers want to create a training ground there because it’s easy to mop the blood from tiles, while the Scavengers want to start growing plants that they can use to produce fuel – they have this craftsman who understands that there are special types of plants you can use to create biofuel that powers vehicles. The Untainted believe that the way to salvation, the way to solve the problems of the world, is to grow plants that can be used to create drugs.