Underworld Ascendant - Backer Alpha, Events, and More

A playable alpha build of Otherside Entertainment's dungeon-crawling immersive sim Underworld Ascendant is now available for the game's Explorer tier and above backers, and the latest developer update for the game directs us to a detailed overview of this build. The update also highlights some of the game's E3 2018 coverage, mentions the team's participation in the Unite Berlin conference, and shares some screenshots, so be sure to check it out if you're interested in this game. An excerpt:

BACKER ALPHA NOW AVAILABLE FOR EXPLORERS+

Our Backer Alpha build is now available for Explorer level backers and above! ($50+)

Please log into your BackerKit to access the Steam key under the Digital Downloads page. We’re excited to announce that this is available for Windows, Mac, and Linux!

Note that unlocking the Alpha access on Steam does NOT mean you are locked into downloading Underworld Ascendant on Steam for your final digital download when the game launches.

If you had access to the Pre-Alpha/Prototype build, you do NOT need a new Steam key. The Underworld Ascendant app should update on Steam to the Backer Alpha Build.

For more information on what’s in the build, what you can expect, and a feedback form, check out our page here.

And here are a few paragraphs about the backer alpha build:

Welcome to the Underworld Ascendant Backer Alpha build!

We’re excited to share the build with you and get your thoughts, suggestions and feedback. There is still plenty of time to have an impact in a number of areas of the game, particularly around moment-to-moment game play, world interactions and system simulations. We will review all feedback that you share with us, whether via the survey (linked in game), bug reports or posts on these forums. Please make an effort to keep your feedback detailed and constructive as that will be much more useful and actionable for us.

Please keep in mind that this is an Alpha and the build is representative of an unfinished game. Is it unpolished, buggy, and you might encounter some instability (i.e., game crashes). That’s normal for a game like UA at this point. We’ve been spending a lot of time getting things into the game and now our focus is getting those things working well and working well together.

At OtherSide, we pride ourselves on the breadth of experience and talent at the studio. As a small team of 14, we are striving to deliver a quality game that fits our size and stature. As a result, this is not a AAA game in scope or scale. That said, our goal with UA is to push depth of gameplay variety and we hope it provides a unique array of playstyle options and deeper world interactions. We think you all are aware of that, but it seemed worth repeating.

For the last few months, we’ve been focusing on getting systems, abilities, items, etc in the game and now we’re focused on bug-fixing, tuning, polishing and getting all of the systems working well together. Please pardon our dust!

We are looking forward to your feedback. Keep in mind that it’s a lot easier for us to understand and parse well-thought out and articulated feedback. In particular, constructive criticism and respectful argumentation are greatly appreciated. All feedback will be read thoroughly.