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The latest Kickstarter update for Larian's Divinity: Original Sin II announces that the game will be fully voice-acted on release, moving away from the initial plan of limited voice acting. Can't say that I'm overly excited about this, since usually more voice acting means less dialogue options and roleplaying possibilities. On the other hand, Swen Vincke's enthusiasm for this whole thing is infectious, so I'm willing to give them a chance. See for yourself:
And apart from all the voice acting and sound design talk, the update also promises some new undead- and Collector's Edition-related reveals in the near future. Check it out:
Welcome to Kickstarter Update #42!
Okay, so remember an age ago when we said we couldn’t do voiceovers for Divinity: Original Sin 2? Well, we changed our mind! We changed our mind and we aren’t sorry! Muahaha!
About halfway through production, we realized just how big this game was getting. We thought there would be no way, either time or budget-wise, to voice it all. So we started small, hoping to improve the soundscape by voicing some one-liners and voice barks. But it just didn’t feel right. We wanted to hear our beloved characters talk. Really talk. So we crunched some numbers, poured some coffee and decided:
Oh heck, why not. Let's fully voice Divinity: Original Sin 2!
With over a thousand NPCs and a million words to deal with a full voiceover for DOS2 was no easy task! It involved 4 studios working non-stop butt we were up for the challenge. (Fun fact: This challenge involved spending a lot of tender evenings getting our repeat-frequency juuust right. Whenever an NPC is spamming one line too often, they were said to be ‘cheese vendoring’.)
Anybody who's played a Divinity game before knows how important Music to us and we are really proud of what Bobby and his team achieved. Our composer Bobby has been hard at work recording an orchestral musical score in Budapest, Hungary and the results are fantastic. He also had the orchestra record one of Kirill's most memorable pieces, the "Power of Innocence".
Thursday of the Living Dead
Next week we will have more information about the Undead, including what they have to do with Swen’s sweet shirt! Why the delay?
Well, we we’re showing off the undead to the journalists at Gamescom and they now need some time to write about it! As soon as the embargo lifts next week, you’ll know all about the playable race you’ve been dying (heh heh) to hear about! Yes, we know you don't like to wait but it'll be worth it.
That’s Not All!
Next week we’ll also share information about the Collector’s Edition and the hoodies, and we'll host a new devline livestream next Thursday the 31st of August! We can’t wait to show you what we’ve been working on. So stay tuned and be sure to keep an eye on Twitter and Facebook for more goodies in the meantime.