Conan Exiles Update 28

The latest Conan Exiles update adds new climbing mechanics and climbing countermeasures to Funcom's survival game. With these new additions you'll be able to climb mountains, scale walls, and craft special climbing gear with the help of a new mountaineer NPC. Check out this bite-sized trailer for some climbing action:

Apart from that, the update introduces a new exploration system and an engine upgrade. Here's an overview of all the new stuff:

Climbing System

Today we are introducing the brand new climbing system to Conan Exiles. You can climb almost anywhere in the game, so feel free to climb up mountain sides, ruins, walls or trees.

Just hit space when you reach a steep surface and you will start climbing. This climbing system allows you to explore the map in a completely different way, so now it will be much easier to enjoy stunning vistas of the Exiled Lands.

It costs stamina to climb though, and if you run out you can’t climb anymore. This makes climbing great heights quite dangerous, as it can mean plummeting to your death if you run out of stamina before reaching the top.

The heavier armor you wear the quicker you use up your stamina while climbing, but you can get your hands on special climbing boots and gloves, which will greatly increase the distances you can climb.

To learn how to make this special climbing gear you will need to find the mountaineer. Only he can teach you the recipe and he is located high up on a peak, which is quite difficult to climb.

Defenses against climbers

This new climbing system can make attacking cities easier, but there are still plenty of defenses against climbing intruders.

If you take damage while climbing you will immediately fall down (and sometimes this fall damage will kill you), so if defenders have archer thralls which can hit you when you climb, you will not be able to climb into their base while they live.

Reinforced Stone Fences (tier 3) and Crenelated Walls now have spikes which do damage, so they make an excellent defense against climbers. Place them at the top of walls, and nobody can climb over them without taking damage and therefore falling down.

Exploration System

Conan Exiles now has an all new exploration system! The map has tons of points of interest and every time you discover one of these it gets marked on your map and you gain experience points.

There are many points of interest spread all over the map, from cave entrances to ruins, NPC camps and unique locations. As you explore you do not only put lots of markers on your map, and gain XP, but you also learn the names of all the points of interest in the Exiled Lands.

You can make custom markers for your map and name then as you see fit. This can be very helpful if you wish to mark locations you need to remember, or perhaps places of danger you wish to avoid.

The update also contains several other improvements, such as haziness when stamina is depleted, reticule dot in the center of the screen (can be turned off in options), and as the first step in a move to adjust progression the XP curve has been adjusted (you now require 20% less XP to reach max level).

And an excerpt from the extensive patch notes:

Important! With this update we have upgraded the engine to Unreal 4.15. In a game as large as Conan Exiles it is difficult to track down all of the small glitches that an engine upgrade of this scale might cause. Please be aware that you might find glitchy textures, odd physics and the occasional floating object in the world. Please report them in the bugreports forum on Steam

If you are having any issues with crashing please disable/unsubscribe from any mods. If you can't do so through the game, you can delete them from your mod folder und unsubscribe from them through the workshop.Feel free to do this until the modders have had a chance to update for 4.15

TL;DR
  • Upgraded from Unreal Engine 4.12 to 4.15.
  • Added new climbing mechanic- You can climb any surface as long as you have enough stamina available. If the player gets hit while climbing he will fall. You can build items that improve you climbing abilities.
  • Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly/ spiders in the cave no longer get spawned instantly after the player kills them.
  • Reptile hide should now be harvestable with daggers.
  • The stack size for meat has been increased to 20, previously was 10.
  • We've fixed multiple environment collisions, where the player was able to build inside the cliffs
  • You can no longer exploit the Thralls by placing them inside placeables
  • We've reduced the amount of XP required to level up by 20%.
Balance and Gameplay Fixes
  • Player can now place building blocks underwater
  • Balanced the damage dealt by explosive jars; this means that far objects hit by the explosion will take higher damage than before
  • Reptile hide should now be harvestable with daggers
  • Machines that require burnable fuel now accept branches as fuel
  • The stack size for meat has been increased to 20, previously was 10.
  • Gruel now weights 0,1 instead of 0,3
  • Being over encumbered will now allow movement at a limited movement speed. It still applies stamina penalties based on the amount of encumbrance.
  • Changed the amount of XP given to the player when discovering a new location; the more you explored the more you get
  • Fixed some of the issues related with player state after logging off
  • Explosive Jars no longer requires a level 30 feat to learn
  • Arrows now cause shields to lose durability when hit
  • Added double tap to initiate a dodge action
  • Fixed exploit where a player could glitch through walls by using a specific console command.
  • Using armor no longer dampens the players fall damage.
  • We've made changes to the recopies for the Abysmal Sword and Abysmal Dagger
  • Abysmal Fangs now have a higher drop rate than before
  • Stonebrick gate and Gateway items no longer can be crafted instantaneously.
  • Players now get XP by discovering new locations on the map.
  • We've reduced the amount of XP required to level up by 20%.
  • We've improved the camera when using the bow