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The developer blog for the narrative-driven RPG, No Truce With the Furies shows off a new screenshot. And while this screenshot features a secret area not every player will stumble upon, it serves as a good example of what to expect from the game's level design.
A couple of paragraphs from the developers:
So today we’re showing a screenshot of, well, honestly it’s a secret area. So don’t tell anyone. Also, if you’re not finding this in your playthrough, put some points in the unimaginatively titled Perception skill — or consult the suspicious sensation that pops up when you’re near the door, but not seeing it. Then ask around, what could be there. There are many of these secret areas in the game and we want there to be different skill paths to finding them.
This screenshot is a good example of the level of detail we put into our isometric environments. I think this is our new gold standard for interiors really. Also, the green orb there — that’s our version of the classic “?” question marks that comment on the environment in games like Pillars of Eternity. And the text commenting on the pig’s head is what happens when you click on one.