Hero-U: Rogue to Redemption Post-funding Update #22

Corey and Lori Cole and the team at Transolar Games continue to crank out updates for their crowd-funded adventure/RPG Hero-U: Rogue to Redemption, and while it seems we're going backwards with a low-value "Update #22", that's only because the higher values (currently in the 80s) are tied to the secondary campaign that they ran. In any event, this time around we learn about a Rogue of the Year award we can compete for, the character skills we'll be able to hone, and more:

Hero-U features seven skills: Combat, Defense, Stealth, Tool Use, Climbing, Throwing, and Gaming. Each has a unique role, and together they are one of the major differences between a traditional adventure game and a hybrid adventure/RPG such as Hero-U and Quest for Glory.

Instead of a series of puzzles, each with only one solution, Hero-U presents “problems” to the players. Frequently there is more than one solution to a problem depending on Shawn’s skills and the player’s play style. We made a design choice to have a small set of skills that each apply to many situations. For example, “tool use” helps with picking locks, disarming traps, and other tools you may find in the game.

As in Quest for Glory, players can improve their skills, and even their “stats”, through study and practice. Let’s say the player decides Shawn should spend an hour practicing on the tightrope or climbing rope. Either will improve his climbing skill and slightly improve his Fitness and Agility. Playing Poobah is not just a way of earning Lyra; it also improves Gaming, and helps with Smarts, Perception, and Luck.

Challenges within the game are “gated” – Shawn must have a high degree of skill before he can even attempt to use a Houdini 42 toolkit to disarm the most dangerous traps. There is also a mini-game for the player to analyze each trap. As Shawn improves his Tool Use skill and Perception and Luck stats, the game provides more clues to help the player solve the trap puzzles.