Might & Magic Heroes VII v1.8 Patch and LToA Episode Two Released

Might & Magic Heroes VII has been updated with a new v1.8 patch, which brings an assortment of fixes to the turn-based strategy/RPG while also introducing the second half of the game's free DLC, The Tales of Axeoth: Every Dog Has His Day. More information about the second episode can be found here, while the patch notes are below:

General
We have fixed- 
  • If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • Pathfinding ability and Pathfinder specialization.
  • And more
Gameplay
We have implemented- 
  • Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.Altars and Seals now show up on the minimap.
  • And more
And improved- 
  • The random Skilling Popup has been visually overhauled.
Multiplayer
We have fixed several bugs- 
  • A bug where the game would go out of synch when deploying more than 7 stacks in combat
  • A bug where the hero got deselected at the start of a new turn.
  • A bug where the game gets stuck when the AI attacked an empty town.
  • A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • A bug that caused the game to go Out of synch sometimes when a hero died.
  • And more
We have improved- 
  • Made Duel Multiplayer sessions more stable.
Level Design
We have fixed a few issues with Stronghold Map 2 and 3, Dungeon Map 2 and 3 and Scenario Timber Wars. 

See patch notes for more details. 

Editor The Editor also has had fixes, improvements and implements, including; 
  • Object Properties;
  • Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
  • Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
  • Dragon Utopia/Elemental Forge Properties and Merchant Properties fixed crashes
  • Implemented an increased level cap from 30- 999 in Hero Properties and fixed a crash when assigning a hero to a creature army with an unset warfare unit.
  • A couple of fixes and implements to Town Properties
  • For Map Properties, fixed Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
  • The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
  • Implemented, Increased level cap from 30 to 999.
AI Settings have several implements;
  • AI tab to Town Properties.
  • AI ignore setting to Armies and Buildings.
  • AI border control setting to Armies.
  • AI stay in Area of Control setting to Armies.
Several fixes, implements and improvements for the  Script Editor including;
  • Fixed, Script Editor does not save if the map name contains spaces
  • Added proper councillor names to the SpeakerType selection of dialogue lines.
  • Increased level cap from 30 to 999 in "Hero reached level" action.
Plus, fixes to  Unreal EditorCampaign EditorLayer Tools and Audio.

AI (edited)
  • Added Wait action to the Combat AI
  • Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
  • Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
  • Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/unit
  • Adventure AI now uses Forts and external Dwellings more readily
  • Fixed smaller numerous bugs with AI scoring
Regards 

The M&M Team