Grim Dawn Build 31 Released, Final Release on Thursday

Crate Entertainment has clearly been busy lately, as they've already put the finishing touches on Build 31 of Grim Dawn and have announced that the action RPG will leave Early Access and enter official release territory later this week on Thursday, February 25th.  Beyond that good news, they've also released the game's "It's Listening to Us" trailer:



As usual, I'll also quote the Build 31 notes for those of you who are looking for everything in one place:

[Major New Features]
  • Voiceovers have been added for all major quest NPC dialogue.
  • A mighty earthquake has erupted in the land of Old Arkovia. Mountains collapsed into the world's crust; new rivers formed; and ancient ruins were revealed. Players who previously explored this region may need to rediscover the Twin Falls riftgate.
  • Achievements are now unlocked.
  • An animated cinematic now introduces new characters to the world and story of Grim Dawn.
  • New tutorial tip system. The old tutorial window has been removed and is now part of the Codex window (quest log/etc).

[Art]
  • Added final art for the Trozan's Ascension and Valdun's Treachery sets
  • Added new beech tree assets, used in Burrwitch Outskirts, Burrwitch Village, and the East Marsh
  • Medals are now visible on your character
  • Updated Mortar Trap Mesh and FX
  • Updated Hellhound Mesh, Aura FX, Icons and animations
  • Updates to many projectile, impact and AOE spell FX
  • Updated Icon for Vile Eruption
  • Added numerous new Environment assets to Old Arkovia and surrounding ruin dungeons.

[Animation]
  • New Arcanist "Devastation" animation.
  • New 2H Weapon default attack animation
  • Fixed a bug where Chthonian Harbingers would hang in space upon triggering the death animation. They now fall to the ground, and die properly.
  • A bug was fixed with the Dreadguard's special jump attack, where they would travel forward in world-space and slide back to their origin point after the attack triggered.
  • A bug was fixed with the Dreadguard's special underhand cleave attack, where they would travel forward in world-space and slide back to their origin point after the attack triggered. The animation was also shortened by 10 frames.
  • A bug was fixed with the Dreadguard's special double-cleave attack, where they would travel forward in world-space and slide back to their origin point after the attack triggered.
  • Fixed a bug where Cronley Brute's weapons would disappear when walking.
  • Reworked the Bone Golem's self buff and summoning animations to happen much faster.

[Tech]
  • Optimized pathfinding system. This change should result in a performance increase during large battles.
  • Fixed a rare crash when attempting to load some database resources.
  • Fixed an issue where broken loot orbs could appear to clients in multiplayer games.
  • Fixed an issue where items which would normally be automatically collected could not be picked up by multiplayer clients.
  • Fixed an issue where loot would appear floating in mid-air in some situations during multiplayer games.
  • Fixed an issue where clients in multiplayer games would not see spawn animations for pet and ambush spawns.
  • Fixed the Dismantle UI not properly accounting for components in the dismantle cost.
  • Loot can no longer fall off cliffs and other high places.
  • Loading tips have been added to the loading screen.
  • Added tooltips to the options menu.
  • Fixed a bug which sometimes causes a corruption in the player stash resulting in characters being unable to load.
  • Fixed a crash which could occur during or after UI scaling was adjusted.
  • Fixed a bug where tooltips for items in the world could become stuck on screen when opening UI windows.
  • Fixed a bug where mind controlled enemies would not give experience in multiplayer games.
  • Reduced cpu performance impact of having many enemy corpses on screen.
  • Hovering over equipment slots on the paper doll will now highlight applicable components for that item.
  • Inventory auto sort now uses localized display names.
  • Pet resists from Pet Bonuses are now tabulated on the Character Sheet.
  • Weapon Damage on skill tooltips is now split into Mainhand/Off-hand.
  • Item stack window can now be closed with the Enter key.
  • On Enemy Death auto cast skills can now trigger off of duration damage.
  • Refresh Cooldown skills (ex. Aldanar's Vanity) will now work with item skills as well.
  • Total Armor Rating now displays normalized armor rating that takes into account the chance to hit each armor area.
  • Fixed Celestial Powers attached to pets not using the appropriate level in some instances.
  • Weapon comparisons now take into account passive skills that would be active/not active based on weapon types.
  • Fixed a bug with Low Health and Low Energy autocasts triggering when they shouldn't.
  • Debuff skills now calculate chance to have a critical attack each update instead of once per application.
  • Fixed same source damage being counted twice for dual-wield skills in display calculations.
  • Modified inventory auto-sort to be more intuitive.
  • Fixed monsters that can change hostility with the player having proper collision detection.

[Game]
  • "Move To" no longer targets breakable objects.
  • Pets can now be ordered to attack breakable objects.
  • Constitution activation time reduced, fast regen rate increased, vital essence drop rate increased and %constitution restored by vital essense reduced
  • Health potion cooldown increased from 10s to 12s
  • Potions/iron dropped in multiplayer are no longer automatically picked up by the player that dropped them.
  • Most secret areas now have significantly improved loot the first time you discover them on a character, per difficulty.
  • Reduced the cap on the Loghorrean's summons and increased the cooldown of its Tentacles summon
  • Slightly increased the minimum range for the Loghorrean's Chaos Barrage (he can still cast it in melee if you are approaching him as he begins the cast, but you are less likely to deal with this ability if you are trying to stay on him in melee). Also slightly increased the cooldown.
  • Removed the Ranged Fumble applied by Shar'Zul's Fire Winds, reduced its potency on Loghorrean's Void Rifts
  • Avatar of Mogdrogen: reduced % Damage Absorption and damage bonus at low health, slightly reduced his damage, Offensive Ability, Defensive Ability and Health Regeneration scaling with level. Increased the cooldown on his summons.
  • Fabius: reduced the % heal from his Pneumatic Burst and added a small flat heal to it to compensate at lower levels. This heal was scaling too extremely on Ultimate difficulty, making the encounter too drawn out. In addition, the Attack Speed bonus from Pneumatic Burst has been reduced by 10%.
  • Nemesis: various Nemesis boss self-buff effects are no longer susceptible to Dispel (ex. Nullification)
  • Nemesis: removed some of the more obscure spawn locations for the Aetherial and Chthonian Nemesis
  • Fixed a rare bug that could cause the Aetherial, Chthonian or Cronley's Gang Nemesis not to spawn during a session
  • Changed multiplayer experience gains to only average party-member player levels of those members near the action.
  • In multiplayer, low-level players can now gain XP when killing level-appropriate monsters (only when no very high-level players are nearby).
  • The Loxmere Nightmage now has a chance to spawn in a fixed location that can be avoided by players who do not wish to contend with the nightmarish possessed, rather than randomly in unavoidable locations. However, for those that do brave a conflict with the Nightmage, he now has a chance to drop a Monster Infrequent unique to him.
  • Reduced the burst potential and high-level scaling on the Loxmere Nightmage. In addition, this boss is now less likely to open up with a Shadow Strike.
  • The Outcast now has a chance to drop a Legendary version of her unique hood at level 80+, and an increased chance to drop the Epic version with each tier of her Hostile status.
  • Fixed a bug that prevented Kymon's Chosen and Order of Death's Vigil allies from spawning in the Necropolis to support you if your status with them was above 5000 and you completed the "The Necropolis" quest
  • Reduced % Current Life resistance on Heroes and Bosses
  • Threat generation has been updated: Debuff effects and Damage over Time now only generate threat on their initial application. Rapidly attacking a target now generates reduced threat. Reduced the amount of threat transferred from pets to the summoner. Increased the cooldown at which certain mobs and bosses will attempt to ignore pets.
  • The next chapter of the story revolving around the blade Stormheart and its owner awaits...
  • The Steps of Torment exit monolith is now only active after you open the main loot chest
  • Target Dummies have been added to Devil's Crossing, Homestead and Fort Ikon
  • Transparency settings have been adjusted to improve navigating the barns and shacks in act 2
  • Bounties that asked for trivial materials (ex. Scrap) have been removed from the rotation

[Itemization]
SEE NEXT POST

[Class & Skills]
  • Damage over Time effects can now critically strike and trigger on Crit effects
  • On Enemy Death effects can now trigger from Damage over Time effects (ex. fhe Dead from the Revenant Constellation)

Devotion
  • Due to changes to Celestial Powers, you may need to reassign your skill selections as they may have reset.
  • Abomination: increased % Damage bonuses, increased Offensive Ability by 20, added 250 Health, 20% Poison Resist and 3% Max Poison Resist, removed % Poison Duration
  • Aeon's Hourglass: increased Attribute bonuses to 30, % Aether Resist to 20%, added 20% Reduced Elemental dot duration, 15% Vitality Resist and 4% Max Vitality Resist
  • Affliction: added 10 Defensive Ability
  • Amatok the Spirit of Winter: added 100 Health and 15 Offensive Ability, increased % Frostburn damage by 10%
  • Assassin: added 22 Defensive Ability, reduced % Damage to Humans to 15%
  • Bat: added 30% Life Leech damage and 30% Bleed damage
  • Behemoth: increased Health Regeneration by 17
  • Berserker: added 10% Pierce Resist and 20% Reduced Bleed Duration, reduced % Crit damage to 5%
  • Blades of Nadaan: added 5% Attack Speed, removed Offensive Ability
  • Blind Sage: reduced Affinity Requirements to 10 Ascendant and 18 Eldritch. Increased % Damage bonuses, increased Offensive Ability by 15.
  • Bysmiel's Bonds: added player bonuses (15 Offensive Ability, 5% Cast Speed, 15% Vitality Resist, 15% All Damage)
  • Candle: added 8% Elemental Resist, 6 Elemental damage and increased % Elemental damage to 15%
  • Crab: increased Physique to 20, Trauma damage to 35%, % Elemental Resist to 18% and % Elemental damage by 5%, added 10 Defensive Ability
  • Dire Bear: added 5% Attack Speed and 3% Health, removed Defensive Ability
  • Dying God: increased % Damage bonuses, increased % Chaos Resist to 15%, increased Chaos damage to 5-24, added 30 Offensive Ability, added 5% Attack Speed for pets, reduced % Crit damage for pets to 10%
  • Fox: added 12 Bleed damage / 3s, increased % Bleed damage by 20%, removed % Bleed Duration
  • Gallows: added 6 Vitality damage
  • Ghoul: added 15 Life Leech / 2s and 3% Damage Converted to Health
  • Hammer: increased % Trauma damage by 5%, added 8 Defensive ability
  • Harpy: added 3-7 Pierce damage
  • Harvestman's Scythe: increased Health Regeneration to 12, % Health Regeneration to 25% and % Energy Regeneration to 25%
  • Hawk: reduced % Crit damage to 8%
  • Hydra: this Constellation now also works with Two-Handed Ranged Weapons. Increased % All damage by 10%, reduced Offensive Ability by 5, reduced % Offensive Ability to 3%, removed % Attack Speed
  • Hound: increased % Total Retaliation by 10%
  • Huntress: added 10 Bleed damage / 3s, increased % Bleed damage by 15%, reduced % Damage to Beasts to 15%, reduced % Bleed Duration to 20%, added 100 Health
  • Jackal: increased Attack Speed to 6% for the player and 5% for pets
  • Kraken: this Constellation now also works with Two-Handed Melee Weapons (note that the sword/axe/mace constellations already do). Increased % All damage by 20%, reduced % Crit damage to 15%, replaced % Pierce damage bonuses with 40% Physical damage, added 16% Attack Speed and 5% Run Speed, removed Offensive Ability
  • Leviathan: reduced Affinity Requirements to 13 Eldritch and 13 Ascendant. Increased % Damage bonuses. Added 25 Physique, 11 Cold damage, 10 Frostburn / 3s damage, 26 Defensive Ability, 15% Pierce Resist and 3% Max Cold Resist. Reduced % Energy to 10%. Removed 25 Spirit and 5% Cast Speed.
  • Light of Empyrion: 3% Max All Resist replaced with 3% Max Aether and Chaos Resist, increased % Fire damage to 40%, reduced % Damage to Chthonians to 10%, reduced % Elemental Resist by 10%, Vitality Resist by 10% and % Max Resist for pets to 5%
  • Lion: increased Health to 100 and % Pet damage to 12%
  • Lizard: increased Health Regeneration to 16 and % Health Regeneration to 20%
  • Magi: added 12 Burn damage / 3s, increased % Burn damage by 10%
  • Menhir's Obelisk: increased Defensive Ability by 10, added 300 Armor, 6% Armor and 3% Max Pierce Resist
  • Messenger of War: added 100 Armor, 2% Armor, 120 Pierce Retaliation and 15% Pierce resist
  • Mogdrogen the Wolf: reduced Affinity Requirements to 15 Ascendant and 12 Eldritch. Increased % Bleed damage by 10%, added 25 Bleed damage / 5s, 15% Bleed Resist and 3% Max Bleed Resist.
  • Panther: added bonuses for pets (5% Offensive Ability, 6% All damage and 5% Crit damage)
  • Oklaine's Lantern: all stars now require a Caster Weapon or Off-Hand. Added 25% Trap Resist, 2 Energy Regen and 5% Attack Speed. Increased Offensive Ability by 7, reduced % Crit damage to 5%, removed 15% of Physical dealt as Elemental.
  • Oleron: increased flat and % Damage bonuses, increased % Pierce Resist to 20%, increased Offensive Ability by 15, added 300 health and 2% max pierce resist
  • Owl: increased % Damage bonuses
  • Rat: added 10% Poison Resist and 12 Poison Damage / 5s
  • Raven: added player bonuses (8 Spirit, 15 Offensive Ability, 10% All Damage)
  • Reckless Tempest: added 15 Offensive Ability
  • Revenant: replaced 10% chance of 50% Life Converted to Health with a flat 6%, added 6% Attack Speed, added 100 Health, reduced % Damage to Undead to 15%
  • Rhowan's Crown: increased % Duration damage to 30%
  • Rhowan's Scepter: added 8-12 Physical damage
  • Shepherd's Crook: added player bonuses (40 Health, 3% Health, 10% Elemental Resist)
  • Shieldmaiden: added 15% Shield Block Recovery, reduced chance of Retaliation to 15%
  • Spider: added 15 Offensive Ability and 10 Defensive Ability, increased Spirit and Cunning to 10, added 20% Reduced Attack Speed Retaliation and increased the duration of the Retaliation to 3s
  • Solael's Witchblade: added 10 Offensive Ability
  • Solemn Watcher: added 3% Physique, increased Defensive Ability to 30
  • Spear of the Heavens: increased % Damage bonuses, increased % Aether Resist to 15%, added 3% Max Lightning Resist
  • Tempest: added 3% Run Speed
  • Targo the Builder: added 1% Health, 11% armor, moved 400 Health bonus up in the Constellation
  • Tree of Life: increased Health Regeneration by 5, added 5% Health, added bonuses for pets (10% Health, 40% Health Regeneration and 50 Health Regeneration)
  • Tsunami: increased %Frostburn and Electrocute to 25%
  • Ulo, Keeper of the Waters: added 30% Leech Resist, added bonues for pets (10% Elemental Resist, 20% Poison Resist and 10% Chaos Resist), removed 15% Elemental Resist
  • Ulzuin's Torch: increased % Damage bonuses, increased Burn damage to 25 / 3s, increased % Chaos Resist to 15%, added 15 Offensive Ability, 5% Run Speed and 3% Max Fire Resist
  • Unknown Soldier: increased % Damage bonuses, increased Bleed damage to 18 / 3s, increased Pierce damage to 15, increased % Health to 4%, added 15 Offensive Ability, 150 health and 3% Damage Converted to Health, removed 10 Health regeneration
  • Viper: reduced Elemental Resist Reduction to 20 from 25
  • Wendigo: added 100 Health, 3% Health, 10% Vitality Resist and 50% Life Leech damage
  • Widow: added 15% Aether damage, 25% Lightning damage, 5% energy and 10 Spirit, removed 10% Crit damage
  • Wolverine: added bonuses for pets (10% Pierce Resist, 50 Pierce Retaliation, 25% Bleed Resist, 50% All Retaliation damage and 5% Defensive Ability)
  • Wraith: added 4 Aether damage, 1-7 Lightning damage, 8% Aether Resist and 10 Offensive Ability
  • Abominable Might: now also increases % Health
  • Acid Spray: reduced Resist Reduction
  • Aetherfire: added some Fire damage and a chance to Confuse for 2s
  • Arcane Bomb: activation chance increased to 25%, cooldown increased to 2s. The explosion now applies a debuff that deals Aether/Lightning damage and reduces resistance to those damage types for 4s, 33% by max rank. Now reduces Offensive Ability instead of stunning enemies. Explosion radius increased to 5.
  • Assassin's Mark: reduced Resist Reduction at all ranks, -45% at max rank
  • Bat Fangs: increased activation rate to 20%, slightly increased projectile speed, % Weapon damage now scales with rank but starts lower
  • Blades of Wrath: activation chance increased to 100%, reduced number of projectiles to 18 by max rank
  • Blizzard: activation chance increased to 100%, added Run Speed Reduction
  • Blind Fury: % Weapon Damage starts higher, but scales to the same max value with rank. Armor Reduction duration fixed at 5s at all ranks. Now also reduces Enemy Attack Speed for 5s. Increased activation chance to 100%
  • Cleansing Waters: activations rate increased to 100%, Speed Reduction reduced at all ranks, 40% by max rank
  • Dryad's Blessing: activation rate increased to 33%, reduced % Heal to 8% at max rank, reduced % Poison and Bleed Duration Reduction to 30% by max rank. Cooldown now starts at 8s, still scales down to 3s by max rank.
  • Eldritch Fire: now also reduces Fire and Chaos resist, 20% by max rank, reduced Speed Reduction to 33%
  • Elemental Barrier: activation chance increased to 33%, cooldown fixed at 3s at all ranks, damage absorbed increased
  • Elemental Seeker: spawn limit removed, cooldown increased to 1.5s, reduced lifespan to 5s, damage on the Seeker's aura increased, added 2s stun to expiration explosion, activation chance increased to 100%
  • Fissure: burn damage slightly increased. Now has a chance to stun.
  • Flame Torrent: activation rate increased to 25%, increased % Weapon damage by 5% by max rank
  • Ghoulish Hunger: now activates at 33% Health, added % Attack Speed and % Life Leech damage
  • Giant's Blood: duration reduced to 5s at rank 1, 10s by max rank
  • Healing Rain: duration fixed at 8s, cooldown reduced to 12s, added flat Health and Energy Regeneration, Target Radius increased to 15, activation chance increased to 25%
  • Howl of Mogdrogen: now also grants the caster Bleed damage, % Bleed damage, Attack Speed and chance of Defensive Ability Reduction. Reduced % Offensive Ability and Total Speed bonus for pets, removed % Crit damage bonus and Defensive Ability Reduction.
  • Hungering Void: activation chance increased to 100%, energy upkeep removed, reduced % Crit damage bonus at all ranks, added a % Crit damage bonus for pets, added chance of 3s Fear retaliation, added % Total Speed
  • Mark of the Wendigo: reduced duration, 8s by max rank
  • Messenger of War (Skill): now activates on Hit rather than at 30% Health. Bonuses redesigned: now grants % Move Speed, % Slow Resist, Pierce Retaliation and % Total Retaliation.
  • Light of Empyrion (skill): reduced % Weapon damage to 35% by max rank
  • Living Shadow: activation chance increased to 100%
  • Raise the Dead: activation chance increased to 100%, cooldown increased to 3s. The Skeleton attacks now have a 100% chance to Reduce Run Speed
  • Reckless Tempest: activation chance increased to 100%, added a chance to stun
  • Rend: increased activation chance to 20%, the skill now has a small target radius that increases with rank, making it affect other enemies around the initial target, resist reduction reduced to -50% at max rank
  • Shepherd's Call: now also grants the caster Offensive Ability, reduced % Crit damage bonus for pets
  • Shield Wall: duration fixed at 5s, cooldown reduced to 8s, Block Chance replaced with % Armor, % Reflect increased, chance to activate increased to 33%
  • Stone Form: duration fixed at 8s, cooldown reduced to 12s, base % Armor increased, Target Radius increased to 15, added Reduced Bleed and Poison duration, added % Total Retaliation
  • Tainted Eruption: cooldown increased to 3s, now also Confuses afflicted enemies
  • Tip the Scales: reduced % Damage Converted to Health, 150% by max rank
  • Wayward Soul: cooldown increased by 5s at all ranks, Defensive Ability bonus slightly reduced, duration increased to 7s
  • Whirlpool: increased damage, now also reduces enemy Speed
  • Fixed an issue with Tip the Scales not activating off of ranged attacks

Soldier
  • Fighting Form: % Crit Damage removed, % Physical and Bleed damage scaling increased, added a Chance to Pierce Through enemies when used with a Ranged Weapon
  • Fighting Spirit: ranks reduced from max of 16 to 12, so that less investment is required (Surplus points can be reclaimed using the skill reallocator). % Crit damage has been removed, % Offensive Ability converted to flat Offensive Ability and % All damage boosted significantly. Chance to activate starts lower and scales higher.
  • Blitz: now pushes through enemies
  • Blindside: % Physical damage increased and Defensive Ability Reduction increased
  • Menhir's Will: duration moved back up to 10s, max ultimate rank cooldown raised to 15s while rank 16 cooldown remains unchanged.
  • Shield Training: reduced % Shield Block Recovery to 20% by rank 10, 30% by max ultimate rank. This bonus was partially moved to the Shieldmaiden Constellation in Devotion.

Demolitionist
  • Flashbang: Radius and Defensive Ability reduction scaling increased
  • Grenado: damage scaling increased
  • High Impact: Fire damage scaling increased
  • Vindictive Flame: Defensive Ability replaced with % Total Speed
  • Flame Touched: added Offensive Ability
  • Mortar Trap: now cast directly at cursor, the same way Shaman totems are. Projectile overhauled to be more responsive and awesome. Cooldown reduced to 5s.
  • High Potency: updated with % Total damage multiplier
  • Thermite Mine: Fear effect removed. Mines now reduce Fire and Lightning Resist on affected enemies. Damage slightly reduced to compensate for the Resist Reduction, but this is overall a net buff to their damage. Multiple Thermite Mines no longer stack their damage on the same target.
  • Lightning Arc: renamed to Hellfire Mine, now deals Chaos damage and reduces Chaos Resist instead of Lightning damage. % Fire damage reduced. Added % Burn damage. Items that previously had a bonus to Lightning Arc that are lightning-focused have had their skill bonus replaced.

Occultist
  • Sigil of Destruction cooldown reduced from 3.5 to 3
  • Possession: % Damage Absorption increased from 10% to 12% at max, 16% at max ultimate rank. Disruption Resist now starts at 100% with no scaling. Added flat Chaos damage and % Chaos Resist.
  • Significantly increased threat scaling with rank generated by Ember Claw
  • Blood of Dreeg: increased duration, raised % Heal scaling, added Offensive Ability, replaced % Acid damage with flat Acid damage
  • Armor of the Guardian: renamed to Aspect of the Guardian, Armor replaced with % Physical Resist, added % Vitality and Poison damage, removed % Attack Speed
  • Dreeg's Evil Eye and modifiers rebalanced based on addition of crit bonus for DoTs, higher spirit dmg bonus and more powerful synergies within the mastery.
  • Focused Gaze: updated with % Total damage multiplier
  • Curse of Frailty: Movement Speed Reduction now scales from -25% to -50% with rank, rather than being fixed
  • Vulnerability resistance reduction decreased, DA reduction increased
  • Solael's Witchfire: added % Attack Speed and % Vitality damage, removed % Offensive Ability and % Acid damage
  • Second Rite: replaced % Energy Burn with flat Vitality damage, added % Vitality Resist, moved % Vitality damage to base skill
  • Consecrated Blade: now works with all weapons but only grants the optional Conversion
  • Hellhound: Innate Damage scaling reduced, shifted a little more toward Fire. This should be made up for by skill increases.
  • Hellhound Hellfire Aura: % Fire and % Chaos damage bonuses increased, flat Chaos damage added
  • Hellhound Ember Claw: Chaos damage scaling increased
  • Hellhound Infernal Breath: Chaos damage increased
  • Hellhound Blazing Death: Chaos damage added

Nightblade
  • Shadow Strike: can now teleport through enemies, cooldown increased to 3.5s and damage increased.
  • Nidalla's Justifiable Ends: reduced Cooldown Reduction scaling to 25% by rank 12, 30% by max ultimate rank
  • Lethal Gambit: skill has been redesigned. The blade burst, previously the Skill Modifier, is now the base skill with the Skill Modifier instead applying a short duration Buff. The base skill is now named Amarasta's Blade Burst.
  • Blade Spirit: shower of blades now launches a fixed 6 projectiles at all ranks, but the blades pierce through enemies. On expiration, the blade spirit deals area damage around it rather than launching a burst of blades. Added Cold damage to the Blade Spirit's innate aura to compensate for the loss of huge burst potential it had previously.
  • Anatomy of Murder: reduced % bonus to Humans to 33% by rank 12, 45% by max ultimate rank
  • Blade Trap: radius now scales with level, duration and cooldown increased by 0.5s, % Defensive Ability Reduction lowered
  • Heart Seeker: Energy Cost reduced, Vitality damage starts lower but scales higher
  • Nether Edge: Energy Cost reduced, Chaos damage increased slightly, spread reduced, Cold damage slightly reduced
  • Frenetic Throw: Pierce to Vitality Conversion reduced from 50% to 45%, -10% Crit damage added
  • Pneumatic Burst: removed Weapon Requirement. the Transmuter still requires Dual Melee Weapons.

Arcanist
  • Aether Ray: slightly increased turn speed
  • Disintegration: slightly increased % Fire and Aether bonuses
  • Devastation: cooldown reduced from 20s to 18s
  • Mirror of Ereoctes: increased cooldown and energy cost at all ranks, 18s and 146 energy by rank 12
  • Callidor's Tempest: slightly increased max Fire damage and % Weapon damage with rank, radius now starts lower but scales with rank to a larger size
  • Inferno: slightly increased % Aether damage with rank
  • Wrath of Agrivix: increased % Weapon damage bonus to 50%
  • Sphere of Protection: % Absorption reduced to 20% by rank 12, 25% by rank 22. -% All damage scales less at ultimate ranks. Added a small % Physical damage reduction that is reduced at ultimate ranks.
  • Mental Alacrity: Casting Speed bonus reduced. For a 10 point passive, it was giving too much and there are now more speed bonuses available in other masteries.

Shaman
  • Significantly increased threat scaling with rank generated by Ground Slam
  • Devouring Swarm: Bleed damage increased, Bleed Resistance Reduction added, Life Leech reduced
  • Wendigo Totem: healing at rank 12 adjusted to 5% + 500, 8% + 1350 by max ultimate rank
  • Feral Hunger: slightly increased Bleed damage