Deus Ex: Mankind Divided - Reconquering the FPS/RPG

The folks at Gaming Bolt have editorialized about Eidos Montreal's forthcoming Deus Ex: Mankind Divided and whether it might succeed in "reconquering" the world of FPS/RPG hybrids as the original Deus Ex did so many years ago. A sampling:

It's been a long time since we've seen a true stand-out FPS/RPG though. The genre has never been easy to develop for and even when games like Destiny and Borderlands came up, they were decidedly focused on action above all else, following the loot-shooter path. The Elder Scrolls V: Skyrim, Fallout 4 and System Shock: Enhanced Edition may have been the few true titles in the genre since the last Bioshock. We're not sure if that's cause for cheer or not.

Deus Ex: Mankind Divided has its work cut out for it though. In an age where simplifying mechanics, decisions and character creation is quickly becoming second nature, we need a game that can take us back to the days of FPS/RPG hybrids without letting new players feel left out. It'd be best to offer an option to play entirely in first person but it's not about the perspective. We need more choices for building our character beyond hacking or stealth or destructive action. The decisions in Human Revolution were a good step but Eidos Montreal now has to go beyond that. And before you think it's obvious that this will happen, remember the leap in quest direction from Skyrim to Fallout 4. We need more revolutionary changes than that so why not look to games which focused on building their worlds or cultivating entire ecosystems of enemies rather than simply building upon their predecessors?