The Elder Scrolls Online Interviews

A pair of interviews with ZeniMax Online's Matt Firor have surfaced thanks to his attendance at this month's GamesCom event, and as you might have expected, the topic of conversation in both instances is the future of The Elder Scrolls Online. Unfortunately, I'll have to take advantage of Google Translate as neither of them were published in English.

First up is French website Game Guide:

Suggest a single server for all players is not currently planned, this is related to business decisions with partners which have rules that ZeniMax Online must follow. There would also be some technical details to work out, but nothing that can not be adjusted either. One thing, however, would not be fair if they shared servers PvP: PC gamers, as we talked about above, change their interfaces and potential benefits.

The increase for Veterans has changed (down the experience necessary to move up and increase the experience gained) because they really wanted to change the way it worked before launch on console. At the Update 6, with the System of Champion, they changed the way the character progressed beyond the maximum level but they had not had time to remove the rows of Veteran. The aim is always to remove and the character progression does make from the maximum level through the Champion System. This is a huge change, directly affecting the gain level system, the abilities, armor, weapons ... everything is impacted. That is why they preferred to wait Imperial City to finish this irreparable mutation!


And then we take in another at German website Play Massive:

Matt Firor and his team emphasize regularly as important nowadays open communication with their own players is and how essential it may be to have his eyes and ears everywhere - Firor reads, for example several times a day on Reddit and came as quite a few times to ideas which would have been without the community might not be discovered. Especially cool it was even a "Ask me anything" of a community member who has this kept completely in the Khajiit-style and that made so well that they even wanted to offer him a job.

Would be the game director of The Elder Scrolls Online choose between console and PC, he would choose the console - for the simple reason that both variants are very similar, one console but simply can anschmeißen comfortably in the living room on the couch and then loszockt. Among other things, this was the reason why the developers attached great importance to a successful support for controllers on the PC.