Wasteland 2: Director's Cut Video Interview

inXile's Chris Keenan has been interviewed by the folks at GameReactor, and had the chance to talk about  Wasteland 2: Director's Cut and the atmosphere at the studio right now. Keenan talked about the new additions to the Director's Cut, including the Quirks system, the new UI, and the improved visuals. The full video interview can be found at this link, together with a transcription of what he had to say on the UI:

"It was one of those things that we looked at it, and we thought back to all of the turn-based isometric games that we'd played [on console], Xcom immediately came to mind, I played that on the 360 and thought that it was a great experience. So started playing around with that and seeing what they did with the controls.

"Just recently got done playing Diablo III on there, and their UI is just so clean. So we certainly draw from a lot of other influences in the area, make sure that we're taking the things that we really enjoy about those systems and making sure our systems have it, and then we've got a lot of unique other elements.

"So we approached every single unique system from combat to user interface to skill usage... we took a step back and said "if we were doing this thing from the ground up, right, forget that we've got a PC version out there, if this was starting today, what would we do with it?" And so luckily we had the time to go through each system and really give it what it deserves."