Sword Coast Legends Interview

The folks at RPGWatch have sent over some questions about Sword Coast Legends from their community to n-Space's Tim Schwalk, the design director on the Dungeons & Dragons-based CRPG. Many of Schwalk's answers are unfortunately very non-committal, but he does say something interesting on the length of the single-player campaign:

Edgy: How long will be the single-player campaign be, and will it be linear or could we tackle stuff at different order and expect different result?

Tim: It's not short, I can tell you that! While SCL provides a lengthy primary path through the campaign, there will also be multitudes of side quests and content to keep players busy for quite some time. There are also dialogue choices you'll make along the way that impact the story.


It also looks like friendly fire is in, something that I don't remember being confirmed in the past (though I did miss the last few streams):

Lucky Day: Can PvP be possible? Or friendly fire? Can spell and other scripts be edited? I was also wondering if it's possible to make a standalone server?

Tim: Since adventuring in D&D has always been a cooperative experience, PvP has never been part of our plans. However, friendly fire is very much a factor so powerful AoE spells need to be used carefully and tactically.

I can't yet answer your questions about DM Campaign creation and customization, but I can confirm that you will not be able to create a standalone server.


Remember to go at the link to read the full interview, which includes Schwalk's thoughts on the game's inspirations and D&D 5th edition.