Lords of the Fallen v1.3 Patch Released on Steam

A new patch has been released for Lords of the Fallen on PC, introducing a number of new options and bug fixes to Deck13 and City Interactive's action-RPG. Here's the full changelog:

The following features have been added to the game:
  • Separate Chromatic Abberation setting (Post Chromashift)
  • Invert X-axis option
  • Toggle target switching after killing an enemy option
  • A warning message when the user enables very high resolution textures (performance and stability issues)


List of fixed technical issues:
  • Damage value displayed in the inventory when a non-physical weapon is equipped
  • Sudden contrast changes at the outdoor areas
  • Missing cursor when displaying message boxes in the game
  • The splash screens timings that were incorrect on some machines
  • Scaling for weapons with an attribute requirement lower than 10
  • First tutorial issue with message box not popping up
  • Chinese localization issue


List of fixed game design issues:
  • Planetarium issue where you could get stuck if you died and killed a foe simultaneously
  • Improved the catacombs pit issue fix- if a player is stuck down there, he will get teleported
  • Boss extro cutscenes that were triggered when the player and the boss died simultaneously
  • Incorrect respawn position after death if the player skipped the tutorial
  • Improved targeting when using Right Stick/button wheel
  • Rune of Adyr' issue; The rune has been removed from the inventory when starting NG+
  • Player position when approaching the first tutorial foe
  • The Crippled Rhogar quest issues; The NPC will now offer the mission even after the player has rejected his initial offer; The NPC will now correctly accept humans skulls in his initial conversation with the player
  • The crippled Rhogar voice-over after its death
  • Gate leading to Commander arena; Yetka will no longer close the gate if the enemies are not on the arena
  • The issue concerning the final boss falling through the floor
  • The random death after respawn during the final boss encounter
  • The Guardian boss weapon issue
  • The issue with the key to the Gardens being dropped too early
  • Model of portal leading to the Hand of God was changed
  • Chest in the First Warden arena was removed
  • Curse weapon issue; The weapon no longer grants additional luck attribute points
  • Exp multiplier; The multiplier now resets after either saving progress or banking exp. Please note that you can save the game without losing the multiplier by holding Left Stick/Shift while using the shard (health& health potions will not be refilled then)