Dead State Post-funding Update #48: Beta Patch 1 Live

DoubleBear Studios has released the first update for the beta build of Dead State, and informs us of the fact with a post-funding Kickstarter update which helpfully includes a changelog:

Here's what's new and/or improved in this build:

-- Fixed save corruption issue - this was related to save data for AI behaviors being doubled with each save. This should also fix some reported character combat lag.

-- Fixed return to shelter crash - thanks to the community, we discovered this was time zone-related and the game now uses its own internal clock independent of PC clock.

-- Adjusted lootlists for balance.

-- Added additional Leadership commands.

-- Added new AI behaviors and AI behavior fixes.

-- Memorial Wall can now be unlocked (but it only shows placeholder entries right now).

-- Suggestion Box can now be unlocked (but it only shows placeholder entries right now).

-- Added AC bonus from Vigor stat.

-- Fixed various dialogue issues.

-- Added various new dialogues.

-- Fixed blocking issues and exits for several levels.

-- Performed loot passes on motel levels.

-- Fixed various misc. art issues.

-- Implemented perk selection GUI art.

-- Implemented various shelter-related GUI art, including art for the shelter return summary and time passage on job board.

-- Fixed issue where players couldn't max out weight through group trade interface.

-- Fixed a bug where damage resistance reported negative numbers.

-- Fixed a bug where the GO! command removed characters from the combat queue.

-- Added chainsaw sounds.

-- Added a few new levels and a couple new allies.

-- Finished the Allies portion of the Goals screen so you can now get more information - some data is not fully implemented yet, however.

-- Added pepper spray miss sound.

-- Fixed and (softened) level borders so that camera is less likely to get stuck behind them.

-- Added undead mobbing functionality - you'll find the undead are scarier in groups now.

-- Added fishing pole item and fixed fishing bug - now you can catch all the fish your heart desires!

-- Added location unlocks from listening to the radio - I hope you're tuning in every day...

-- Fixed an issue with the undead continuing to feast after a character stood up.

-- Fixed some issues with wall line-of-sight and wall positioning.

-- Tall fences now block LOS and attacks.

-- Fixed issues with dialogue overlap in crisis events.

-- Fixed some issues with existing perks and perk functionality.