Dragon Age: Inquisition Interview

There's a new article-style interview with Dragon Age: Inquisition's Cameron Lee up on GamesFIX this evening, during which the producer talks about the enhancements they've been able to realize due to the Frostbite engine, their continued focus on choice and consequence, the controversy around the previous game and Mass Effect 3's ending, and more. A snip:

Dragon Age: Inquisition is unique in design and story. You take control of the "inquisitor" and traverse a massive open world with three companions, each with their own special abilities and skills.

"The characters themselves are all individual with different personalities," Lee says. "You have the inquisitor and then their sidekicks. There are nine of them, you choose three. What they like, what they don't like, and how they want to interact with you in the world is very different from character to character."

The "BioWare way" has always been to create a game firmly embedded in player choice: while much of the story is pushed down pre-determined arcs, your in-game choices and responses shape the story specific to your experience. It's what defines both the developer and its games, and Inquisition looks to be no different.

"The normal Dragon Age experience . well, actually, the normal BioWare experience would be, you would have a critical path and a series of plots that you play through. In Inquisition we still have the critical path plots, and there's still a lot of branching decisions that are exclusive to some of the decisions you make, but then on top of that you have these massive open-world regions you can explore."