The Elder Scrolls Online Update 4 Preview Video and Blog Article

In addition to cranking out a new "The Road Ahead" blog article that covers some of the additions and enhancements coming to The Elder Scrolls Online over the coming weeks and months, ZeniMax has put together a preview video of the game's Update 4 content patch that'll add new quests, challenges, and more to the game next month. First, the video:



And a bit from the blog entry:

Update 4 features the final region of Craglorn, where you and your Veteran Rank friends will find more to explore and plenty of new challenges to test yourselves against. The new region completes the story of the first Adventure Zone and will feel familiar to those of you who have already explored the rest of Craglorn. Expect tough enemies, new delves and quests, and more of the story of the fallen constellations.

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We're introducing a new type of group content in Update 4: the arena. The first is the Dragonstar Arena, made for a 4-player (standard) group. In this PvE event, your group will face progressively more difficult waves of incoming enemies in a battle for glory and prizes. You'll face combat in 10 different arenas, each deadlier than the last, avoiding environmental hazards and coordinating with your allies to try and survive the onslaught. To make it even more interesting, we've created both a normal and difficult mode for the Dragonstar Arena. Like in Trials, your progress will be displayed on a persistent leaderboard, and you'll receive some excellent rewards for your success.

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We are hard at work on the Champion System. The real crux of the Champion System is encouraging growth in your character for as long as you wish. Balancing this growth is going to take time and result in some changes in the game. The final result of those changes isn't entirely known yet. As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you're used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged.

As for Phase 2 in the series of changes leading to the Champion System, which is converting Veteran Points to experience, we're still working to implement this. We'll have more news in the future as we hammer out the details of the Champion System. We're excited to get this into your hands, but want to make sure it feels great and continues to provide you with ways to improve your character as ESO expands.