The Age of Decadence August Update

The Age of Decadence's monthly update for August has gone live a bit earlier than usual, but you won't see me complaining about it, especially given it includes information about some interesting content additions and changes, and a fair amount of tweaks to the gameplay systems that are included in the latest patch for the Early Access build of the title. Here's a snippet:

1. You can return to Teron now. There isn't much to do there yet as the unfinished quests have been resolved without you (thanks for nothing) and new content will be triggered by the events in Ganezzar, which hasn't been released yet.

So much like Caer-Tor, the new Teron maps (there are two actually, one where the Imperial Guards took over, the other where House Daratan reigns supreme and the town is swarmed with mercenaries) are nothing but a foundation on which new content will be build.

Still, you can walk around, chat with people, admire Antidas' grave, stop in front of crucified Miltiades, meet a mercenary captain who will replace Mercato if you had him killed, and report any bugs and consistency issues (people who should be dead being alive and kicking, etc).

2. We split the Teron map into 3 to improve performance. The old map included the mine and the raiders' camp, which wasn't the best way to handle it. Now Teron, the mine, and the camp are truly separate locations, which - in theory - can cause all kinds of issues but hopefully won't.

We tweaked the mine location a bit, replacing the old tower with something equally Roman but more combat-friendly, plus made it easier to explore it outside of text adventure. Overall, there is less '˜teleporting' now.

3. We tweaked Alchemy as per very helpful players' suggestions

  • Added more reagents to Maadoran and Teron alchemists' inventories
  • Increased poison damage by 1 point for all levels.
  • Bombs and liquid fire no longer miss.
  • Bombs critical chance (knockdown effect) is now 50 - (victim's constitution - 6) x 15.
  • Alchemy level 9: Black Powder Bomb (Frag) has vsDR 5.
  • Alchemy level 10: Berserk potion homeostasis gives 3 DR and takes 5 HP at the end of the effect.
  • Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.