Mike Laidlaw on Inquisition's Armor/Weapon Customization

GamingBolt has published some tidbits about Dragon Age: Inquisition's crafting system, directly from the game's creative director Mike Laidlaw, who explains the game features material-based crafting:

(Ultimately, this system is based around patterns and schematics. This sword takes some metal and you have a selection of metals and obviously you may want to use the best one, but you might have some that are comparable and say (oh no, I want the one that does extra damage to demons, etc..etc..)