The Age of Decadence April Update

Another month has already passed by since our last visit to The Age of Decadence forums, and that means that Iron Tower's Vince D. Weller has a new development update ready for us to read through. There are several dialogue screenshots to take in as well, but here's the gist of the update:

We spent the first 10 days of April finishing up the last update and then spent the next 4 weeks:

- Fixing bugs (mostly loops and .host' npcs)
- Working on improving the new locations (more stories, people to talk to, alternative solutions)
- Working on Caer-Tor (to be released in 2 weeks or so)
- Working on the Hangar (the south shall rise again)
- Working on Ganezzar (it's about time)

Overall, it's a very chaotic but manageable schedule. Now that 15 locations (75% of the game) are out, we can finally see that light at the end of the tunnel. After 10 years of working on nothing but faith and enthusiasm, it's a great feeling.

So, things to look forward to in the next 2 months:

- Improved Monastery (we released the skeleton version as we were running out of time and didn't want to delay the update, now we'll add some meat to the bones)
- Caer-Tor to continue the IG storyline, meet new people, prove your worth once again, and be able to explore other locations before being sent to Ganezzar
- The Hangar (requires the jellyfish artefact, having that mantra from Antidas' palace won't hurt either)
- Two creatures from the wasteland
- New weapons and armor

Since there is no reason to show you screens from the upcoming updates, we'll show you a conversation with Lord Meru. Keep in mind that he won't even see you unless you have high reputation with his House (or unless you're with the Imperial Guards, in which case it's a strictly professional relationship). If it's a more personal relationship, you have 3 main options: normal, double-crossed Feng, the chosen one.