H1Z1 Preview

The editors over at Shacknews have whipped up a hands-on preview of H1Z1, briefing us on SOE's early-in-development zombie survival MMORPG. Designer Adam Clegg was on hand to fill in some extra details about the game, as well:

"We want to have crawlers, we want to have an emergent AI system that creates different types of zombies. Something down the road that we can do is if a zombie munches on a bunch of guys and kills a bunch of people, maybe he gets stronger and becomes a stronger zombie, like a type of evolution. It is H1Z1, it's an infection, a virus, basically. We can build on that. Maybe there's an evolution of the virus down the road and we can introduce different zombies."

One other element that SOE hopes to expand on in the future is crafting, which will allow players to create food, supplies, materials, and weapons for the journey ahead.

"We have a massive crafting system," Clegg explained. "That's one of the big pillars of our game. You have the survival element and with the survival element comes crafting, because how do you survive without the crafting? Our crafting system is actually pretty deep right now and it's not even close to what we're going to be at."

But just how far is the development team willing to go with crafting? Chatty poster Nerdsbeware wondered if the crafting system would extend as far as creating vehicles from the ground-up? I posed this question to Clegg.

"Currently, you cannot, but down the road, that is totally a possibility," Clegg answered. "It's totally something we've talked about. It's something that we can think about. How would you do that? Does that mean you gotta find a battery? Does that mean the battery is dead? How do you charge the battery? It's a multi-interaction thing that you would have to do. But that's something that we would have to figure out."