Might & Magic X: Legacy Trainer List and Review Round-up

It's been awhile since I checked in on the Might & Magic X: Legacy open development blog, so it's great to see that Limbic has been busy posting a few new updates, including a list of all the game's character trainers and a round-up of reviews for the game from around the globe. I think we've probably rounded up most of these ourselves, but I'll still quote some from The CRPG Addict for good measure:

Like: Combat. It plays like the turn-based mode in VI-VIII, with each character taking a turn, followed by an option to move. Between attacks (both ranged and melee), defense, spells, and skills, the characters have more options than in previous games, and the animations for both attacks and spells are pretty. Don't like: No action combat option for the easier enemies you just want to breeze by.

Like: Your "bestiary," covering the hit points, statistics, strengths, and weaknesses of various enemies, slowly fills in as you encounter more and more of them. There's even a quest related to collecting as many bestiary entries as possible.

Like: After Sorpigal, an open game world where you can walk just about anywhere on the peninsula, entering dungeons "out of order" and encountering monsters well beyond your abilities.

Don't like: Having to install extra software on my computer, with a constant connection to the Internet, and a persistent presence in my system tray. I don't know what this frigging "UPlay" thing is, or why I have to log into it every time I want to play the game. I don't have any desire to "connect with others on the Steam community," and I don't know how to turn it off.

The sum of the "likes" far outweighs the "don't likes," and in total, I'm having a lot of fun with this game.