Pillars of Eternity Interview

Eurogamer has a bunch of interview "off-cuts" with Josh Sawyer about Pillars of Eternity, which, to be rather honest, are probably more interesting than their previous article on the game. Here's a snippet on romances:

Romances between you and fellow adventurers seem to be a de facto feature of role-playing games today. But Obsidian isn't doing them in Pillars of Eternity.

"We're not doing romances," said Sawyer, "but [the other characters] do have pretty detailed stories, they do have their own personal motivations and goals that sometimes align with yours and sometimes they don't. They interject into your conversations, they argue with you, they argue with each other."

And if you play on Expert mode, or if you enable character death, then followers can die. But Obsidian's "not real big on having characters die in scripted sequences". (Incidentally, if you don't like the given, storied crop of party members, you can make your own, using the Adventurer's Hall.)

Talk of romances led us onto talk of maturity, as "mature themes" are something Pillars of Eternity has. "And when we say mature themes we don't mean lots of..." Sawyer paused, searching for a phrase, "f***ing, right?"